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Community Rating: 2.624 / 5  (105 votes)
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Hmm... cauldron dance?
Posted By: Kryptnyt (2/14/2010 5:00:09 PM)
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Goes nice in a sliver deck as a final attack booster/enabler, since she has haste. If the attack doesn't end it all, you can use another sliver's ability to sacrifice her and have something else happen by changing her type with another card.

Actually, attacking and then sacrificing her would go well in any deck, but only sliver decks tend to run all five colors.
Posted By: Nerobyrne (3/19/2010 5:21:16 AM)
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This fell so short of what it should have been. I'd love a development article on Daily MTG explaining how this train wreck happened using quotes from dev comments. I also find it interesting that it costs all five mana although it's a combination of two mono-colored creatures. Still, "avatar of all mana" I guess lends itself to requiring at least one of each, but then maybe the ability could actually be useful. I like Akroma and Phage too much to be subject to this madness.
Posted By: sarroth (7/12/2010 1:23:46 AM)
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What makes her unique than her previous counterparts (Phage and Akroma) is that while they can literally fight on their own, Karona instead lead and command an army of her own as the story dictates. Imagine controlling a mob and able to pump them up by +3/+3 at each players turn is highly dangerous as her ability can be swing back at you, but hey, such is the price of power.

The difficulty is trying to assemble these colors, most creature decks only operate on two to three colors instead of five. The exception lies with Slivers and Allies.

Don't laugh, because a lot of people didn't anticipate certain minority players to play slivers with Karona to lead in the attack. I admit, she's not amazing at first sight, but true players know her potentials when it's conducted in combat.
Posted By: SorianSadaskan (9/1/2010 7:55:32 AM)
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Great in an allies deck.
Posted By: divine_exodus (9/26/2010 3:03:53 PM)
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The centerpiece of my Avatar tribal deck :P
Also, possibly my new myr general.
Posted By: izzet_guild_mage (10/7/2010 10:50:10 PM)
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Well, she's kind of like an overly expensive Overrun. So she's still bad, but she makes for a decent way to end the game. Just make sure it works, because you're screwed if it doesn't.
Posted By: SleetFox (10/19/2010 3:08:44 PM)
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well if you were playing tribal you would take better advntage of her +3/+3 ability... BUT FOR THAT MANA!?
Posted By: Kindulas (11/3/2010 7:32:49 PM)
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A respectable-ish general If you want to make an ally EDH or something.
Posted By: Maraxas-of-Keld (11/21/2010 2:31:18 PM)
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Let's see.....I guess you could use Brand imprinted on Isochron Scepter. That way you just activate it on there turn so you can keep the 5/5 creature with haste......if you couldn't find anything better....like a Chimney Imp. He costs 1 less CMC, isn't Legendary, less color intensive, has evasion, oh and doesn't cheat on you. Something to think about.
Posted By: dark_hero (12/25/2010 12:58:17 AM)
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