All in all a bad card. Still, with guys having persist it's quite some fun, and once it goes off, you won most of the time. Best of course with doubling season, because doubling season halves the time required for this to go off, and doubles the amount of tokens produced, quadrupling the overall effectiveness of this card.
Posted By:
majinara
(1/13/2011 2:54:10 AM)
This + Helm of Possession. Two mana and a small price to pay to remove an opponent's creature AND get 2 counters on Lightning Coils.
Posted By:
aznxknightz
(5/27/2011 4:57:13 PM)
Soulblast says hi and thanks for making me playable in multiplayer
Posted By:
TheManakinTransfer
(2/10/2012 5:12:47 PM)
Drop a Rout at the end of your opponent's turn, then bowl over him with an army of 3/1s. You'll even still have mana open to keep him from stopping you!
Posted By:
Kirbster
(3/6/2012 11:19:39 AM)
This with lifeline and (hell)spark elemental.
Posted By:
Lockwert
(3/14/2012 7:59:16 AM)
For three mana? Are you kidding me? Even if it is unreliable, this thing can potentially explode into some SERIOUS damage, even if it isn't the opportune moment. It makes it's own opportune moments.
Posted By:
DoragonShinzui
(5/14/2012 8:03:24 AM)
The best wincon in a Shirei, Shizo's Caretaker EDH deck. If it survives to pop it's effect(Darksteel Forge, hint hint), then you win.
Posted By:
Kelptic183
(8/31/2012 10:56:00 PM)
Does not fit into every deck, but 3 mana for 15 damage.
Posted By:
TheWrathofShane
(4/26/2013 6:43:41 PM)
Seems best, odd as it is, in a saproling/fungus deck or some such. Those decks require an opponent to use a lot of removal and get through a lot of chumps; this feeds on that kind of behavior. Fungus decks are also no explosive; they can't just *win*; they have to get "out of control" first and then push through.
This is an alternative to that which could be fun.
Posted By:
blurrymadness
(7/11/2013 10:12:33 AM)
Thopter Assembly? Works in a deck based around the Assembly/Time Sieve combo if you don't draw Sieve.
Posted By:
NARFNra
(7/11/2013 10:46:21 AM)