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This combo will be long, but bear with it. It'll give a unique approach!
So, first you'll want a this. Then you'll want a Door of Destinies. Hmmm hmmm. An alright combo so far. Next up, you'll want 2 blue creatures. Don't care what. Then, you'll want a Crackleburr. Cool. Doesn't end there. Throw in three Paradise Mantles. So, now you've got infinite creature bounce, of course, you have to have an enemy creature to bounce. Well, you can bounce your own creature... but that would be kinda dumb right? No, you are completely and utterly wrong. Memnite. Here's how the combo works, First, you tap Blue creature 1 and 2, and the Crackleburr with Paradise mantle, netting you 3 blue mana. Then, you play your memnite, a nontoken creature. This activates, bam, a 1/1 myr artifact. Cool. You pay two blue mana, leaving you with one, and untap your blue creatures and Crackleburr. You return Memnite to your hand. You p... (see all)
Posted By: Psuedonaut (2/9/2011 7:07:41 PM)
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hmmmm i finally understand (some what understand) how you can use this with skullclamp i mean if you use it in combination with myr servitor it dies, you draw ,comes back (provided you have another on the field) rinse & repeat

(meh its kinda arduous to me)
Posted By: Llandner (11/24/2009 12:59:40 PM)
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I got a question, If I have a bunch of random artifacts in play including this one, and I play march of the machines, would genesis chamber give me more myr tokens because of the other artifacts becoming creatures?
Posted By: capitalR (12/31/2009 4:04:23 PM)
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i don't think you can combo it with skull clamp, because skull clamp only works with non-token creatures.
This card can make it annoying to get through and damage an opponent, because he/she has tokens also!
Posted By: Guest1598841921 (9/24/2009 3:55:39 PM)
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Use the Genesis Chamber when you play creatures during your turn. Then use the Clock of Omens to tap the Genesis Chamber so your opponents can not generate Myr tokens. This can be real nice if you have two Genesis Chamber in play for you can tap both of them with the Clock of Omens and untap something else.

Even though the Genesis Chamber says you must tap two artifacts to untap another artifact. If you have just one Genesis Chamber in play you could just tap it and not another artifact. Granted since you just taped one card you can not untap another card. However it would still make it so your opponents could not generate myr tokens

Forgot to mention if you have Steel Overseer in play you will give the Myr tokens a +1/+1 each time you tap it. Nice if you have more than one Steel Overseer in pl... (see all)
Posted By: darkaria (2/18/2012 7:25:47 AM)
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This + any creature you like + Ashnod's Altar + Nim Deathmantle = infinite
Some of my faves are any titan, Elvish Visionary, Eternal Witness, Nekrataal, Rune-Scarred Demon, Perilous Myr, Acidic Slime, Blood Artist... just any ETB or LTB effect you wanna do a lot, literally as much as you want
Posted By: poprockmonster (6/3/2012 10:52:46 PM)
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This card pretends to be balanced by being symmetrical, but let me tell you from experience: Genesis Chamber is busted in half. Here's a list of cards that the chamber here is -amazing- with:

-Myr Servitors, who, should you control even one, will all revive during each of your upkeeps and net you that many myr tokens.
-Arcbound Crusher, Glaze Fiend and Glassdust Hulk, all of whom have means of pushing past the swarms of chump blockers and get stronger when artifacts come into play.
-Leonin Elder, Soul Warden, Soul's Attendant, and other such creatures, especially Suture Priest.
-Skullclamp (which admittedly is broken with basically any card with "1/1" printed anywhere on it)
-Cranial Plating, especially when equipped to a guy with trample or evasion.
-Mas... (see all)
Posted By: Cubozoan (6/16/2012 8:30:49 AM)
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After reading these comments I feel I must point out that the "Tapped artifacts are turned off" rule went away around 6th edition. Now unless it specifically says otherwise in it's text tapping an artifact does nothing.
Posted By: The_Cheat420 (10/6/2012 10:30:22 PM)
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Shrieking Drake + this -> elegant, useful, absurdly powerful.

These two cards alone will win you games. Even if you can't prevent your opponent from using the chamber's effect you will be gaining far more creatures than they will.

Then you begin to add other cards into the equation and things get stupid in a hurry.
Posted By: roguepariah (11/8/2012 12:40:56 PM)
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I hate to be "that guy", but mana echoes.
Posted By: kiseki (4/12/2013 12:00:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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