@Quoi
the skipping two turns effect occurs as eater of days comes into play so even if you bazaar trader it over to your opponent you will still skip your next two turns
Posted By:
IntrnetHte
(6/1/2011 9:35:43 PM)
Crap! I missed my birthday!
Posted By:
Splizer
(6/22/2011 7:30:47 AM)
I really, really wanted to love this card. But they made it so hard to. I really wish they re-did it for Scars; make it a 3/2 flampler for 3 or something, with "Skip your next turn: Put three +1/+1 counters on this card" or something. Still not a great card, but I'd totally run it.
Posted By:
Dr.Pingas
(6/30/2011 6:04:51 PM)
@Quoi: Use Master Transmuter to get the Eater of Days back to your hand, re-imprint the Eater, give the egg on back, and wait - INFINITE TURNS FTW
@IntmetHte: It comes into play under your opponent's control, you're bazaar tradering the Summoner's Egg
Posted By:
Condor_96
(7/8/2011 10:47:32 AM)
The cheapest Leviathan.
Posted By:
Crag-Hack
(8/26/2011 8:10:26 PM)
Om nom nom on yo days
Posted By:
axiobeta
(9/5/2011 11:50:07 AM)
I think you guys are looking at this card all wrong. Using a deck with Shimmer Myr/Teferi, Mage of Zhalfir/Leyline of Anticipation and Unwinding Clock (and Mycosynth Lattice if you find it necessary) all of your artifacts (and lands if you have the lattice, or artifact lands) are untapped on your opponents' phases, effectively allowing you to utilize their turns as your own.
Another way to do things is with cards like a fully leveled Lighthouse Chronologist which gives you extra turns which can be used up in lieu of your actual turns.
When this card is played with a deck that uses tactics similar to either of those, all it does is offsets the benefits you've already created for yourself and becomes a 9/8 for four colorless, which can be crippling to your opponents. You don't NEED to remove the drawback, that is. You can just work around it.
Posted By:
Rendin
(9/5/2011 2:06:05 PM)
Eater of Days is beast!!!!!
Posted By:
Poolah
(10/20/2011 4:39:09 PM)
How about Time Stretch and this? Skip your next two extra turns, then win with him as soon as you get another turn?
Except, well, if you have enough mana to cast Time Stretch in any format you could probably cast Darksteel Colossus... *shrugs*
3/5 for lulz, 2/5 for viability, since good cards usually stand on their own.
Posted By:
gman92
(2/7/2012 12:50:43 PM)
yeah it's unlikely but...
Turn 1: Urza's Mine + Black Vise
Turn 2: Urza's Power Plant + Chump blockers or whatevs
Turn 3 Urza's Tower + Akroma's Memorial
Turn 4: Any land + 2 of these guys FTW
EDIT: OR
Turn 1: Mountain+ Ornithopter + Lightning Bolt
Turn 2: Mountain + Emblem of Warmind
Turn 3: Mountain + Mana Flare
Turn 4: See above
Hell if I still remember the control rules right, you could play Emblem of Warmind on one of your opponents creatures so he will be less likely to off it. It would still be YOUR creatures that get haste, right?
And if they have enough flying defense to keep you from winning, you are playing red and mana flare is out, direct damage spell and do it next turn.
Posted By:
richardshort
(2/9/2012 2:28:28 PM)