There are no comments yet for this card.
I don't get it. Doesn't R&D playtest what they make?
"Hey guys, look what I can do."
"Ok, get rid of that card."
Posted By:
GraemeGunn
(5/22/2012 3:56:22 PM)
@timmyforever I've seen all your comments. You hate good cards, and whenever someone comments asking you to either stop or correcting some of your idiotic points, you badmouth them with completely irrelevant information. Now, I'll be polite. Please stop. Please. If you hate the best cards in magic, then why do you play it? Why don't you just be polite and courteous like the vast majority of players in MTG (I'm looking at you, Darthparallax) and don't be either a troll (Like MoE) or an jerk (Like MoE's copycats.) Also, as to your Piper+Emrakul combo, I have but one word for you. Counterspell. Please go, like every other timmy on the face of this planet, cry about it.
@arachnos Only if his name has suddenly changed to racistforever.
Posted By:
atemu1234
(11/20/2012 6:13:54 PM)
I was trying to build a monoblack casual storm deck on my phone, thinking, its pretty good... THEN I SAW THIS AND MY MIND WAS BLOWN! It suddenly turns a deck that could win on turn 3 or 4 (with an amazing opening hand) into a deck that DOMINATES on turn 3 or 4 (if not sooner)... I love casual monoblack because of all the crazy sh!t like this , Necropotence, and Phyrexian Obliterator... this card looks amazing too, and it's relatively cheap ($$$ and manawise) for its effect. 5/5
Posted By:
BeaverDonut
(12/3/2012 8:34:24 PM)
If there was ever a card worthy enough, to make the case for an additional "Power Nine + 1"...this be it! 5/5
Posted By:
Lionhawk
(8/5/2010 11:22:46 PM)
Granted you need some mana sources to really make it work, but once you have some dark rituals it's definately a gamewinner. Hell, you could cast it using a dark ritual and then use that same ritual from your graveyard with your other ones to power up your extreme overkill.
Also, goes well with Necropotence (but then again, what doesnt).
Posted By:
LarsBM
(10/2/2010 1:38:46 PM)
To the people missing WHY this card is good: You're falling into the scrub trap of looking at it too broadly.
A Yawgmoth's Will on the 10th turn is a casual dream, because then you can bring back all your dead dudes etc. and have the mana for it. Good finish.
BUT, the competitive goodness of this card is its use in letting you use one or two spells twice in a turn when you otherwise could not, or reusing that really good spell from last turn again. See: the dark ritual-enabled 2nd turn win Apollogod posted. You don't need a ton of mana to do that. Plus, it's Vintage anyways so you are GOING to be running Dark Rituals! That's why this card is so freaking good: it basically says "Put your graveyard into your hand, discard all those cards at end of turn," for one mana with Rituall. If you can't see why that's good, then there's no hope ;-)
Posted By:
djbon2112
(10/19/2010 6:32:35 AM)
@dragonking987: Mostly because of spells that add mana and card advantage or storm. Of course, there are many other ways you can abuse this card.
Posted By:
Shiny_Umbreon
(2/1/2011 11:16:37 AM)
Delightfully simple (provided you have a workable knowledge of Magic), devilishly powerful, Yawgmoth's Will is a card unmatched at the low cost of 2B. As for the health of the game and its design, a higher cost would be more appropriate.
Posted By:
Raedien
(3/17/2011 9:54:57 PM)
@ apollogod: That tactic doesnt work, since all cards played while Yawgmoth's Will is in effect gets exciled rather than entering the graveyard you can only play each card one during that turn. You would run out of damage sources way before the opponent is dead. You'd still have acces to quite a bit of mana early on, but not unlimited nor the damage.
Incredible how many turn 1/2 kills/infite mana loops that are based on a part of a central card being read wrong.
Posted By:
Hugomanen
(3/22/2011 3:10:55 PM)
Yawgmoth? Ahhh!
Posted By:
land_comment
(3/27/2011 4:40:51 PM)