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Well, as soon as MTG defines what "consumes, and confuses" are, I will tell you exactly what this card does!
But if you want to play with it, you need some house rules as to what consumes and confuses are. We can only assume that its flipping the card somehow, or else the creature part would be useless.
So when you enchantment a creature, you consume it and it ceases to exist. When Curse of the Fire Penguin leaves play, the enchanted creature gos into its owners graveyard. The confuse part just means to flip fire penguin. So, you enchant a creature, that creature gos away and you flip Fire Penguin getting a 6/5 trample. When fire penguin dies, put the enchanted creature in its owners graveyard and return Fire Penguin to its owners hand.
At least this is how I would do it. They want you to come up with your own method :D
Posted By:
TheWrathofShane
(11/9/2012 2:35:21 PM)
That fighter person looks rather distraught, he probably realised he can't wield his weapon with flippers.
Posted By:
BigBer
(3/21/2013 4:09:21 PM)
Since this is the most obvious reading of how to use this card... here:
Simply put this Enchantment (upside down) over the lower half of the card being Enchanted. The enchanted card is now:
{Original card's name at time of enchantment}
{Original card's casting cost at time of enchantment}
{Original card's color at time of enchantment}
{Original card's artwork at time of enchantment}
Creature-Penguin
Set: Unhinged - Rare
Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
Artist: Matt Thompson
6/5
Effectively, all of the card below the artwork becomes the upside-down portion of Curse of the Fire Penguin.
Posted By:
JarieSuicune
(10/7/2013 3:52:12 PM)
@truebloodwolf
Welcome to Theros!
Posted By:
Majora_13
(11/29/2013 3:13:40 AM)