@MDStrawHat
Well for one, Tarmogoyf is a two mana creature that can also easily be worthwhile late-game. Many blue decks splash green for it because it is a very solid creature for type-balanced ol' blue.
Posted By:
Lord_of_Gelectrodes
(8/29/2012 8:08:07 AM)
No trample? ... Sad panda.
Posted By:
Salient
(12/30/2012 3:59:52 PM)
Potentially 6 power creature swinging on turn 2. If they block its taking something out and coming back.
4.5/5 nasty little uncommon.
Posted By:
TheWrathofShane
(4/16/2013 12:34:29 PM)
fling it.
Posted By:
Sweater
(6/22/2013 1:42:51 PM)
Fantastic card. It turns basic lands into manlands! Also, you can be pretty mean against people who use mountains, or lots of non-basic lands (combined with bloodmoon).
For more linear use, put it on a mountain on turn 1. Then, later, when you have about 4 or 5 mana, use burns to clear the way, and swing in for 6 damage each turn. If they kill your land, you can just move to a new one.
I want to use this because it is really good at getting around blue control decks. On turn 1, they won't be able to counter it (most likely), and they can't stop it from becoming a creature. It's quite a dangerous card.
Posted By:
SAUS3
(6/24/2013 1:46:48 PM)
Wow, this is really cool. Would go best in a deck with Rancor and stuff. 1 toughness is not an issue if you have a huge 6 power creature ready to swing on turn 2. Compare to Hammer of Purphoros for reusable manland engines.
Posted By:
Drewskithelegend
(11/12/2013 10:43:18 PM)