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I completely agree with Altjira:
Provides haste, yet enters the battlefield tapped?
One colorless mana for 3 life each time?
No alternate mana source options?
Despite all that restrictions still legendary?
What were they thinking?!
Posted By:
Mode
(8/7/2009 8:44:50 PM)
Three life points to do something most lands do for free, and while granting a better kind of mana? Let me get my coat! The Haste is 'nice', but taking a turn to set up kind of numbs the effect. It's like a card that eats your turn in exchange for giving you two the next round (Which I'm sure some combo-sicko could find a great use for, mind you). Maybe it would provide an alright advantage if you got it out early and set up a good life point mill soon after...
Also, is it just me or do the majority of the 'super fast win' strategies seem to include Dark Ritual, usually in the plural?
Posted By:
GradiustheFox
(3/3/2010 1:58:20 AM)
.... That's terrible.
Posted By:
Robface
(10/3/2010 3:49:13 PM)
Terrible.
Posted By:
Hayw00d0909
(4/29/2011 12:39:14 AM)
Terrible land is terribly terrible crappy crap
Posted By:
Demonic_Math_Tutor
(1/20/2011 7:04:48 AM)
OH BOY CAN'T WAIT TO DROP A HASTY LEGEND
too bad it only produces a single colorless mana. And that to do so costs three life.
Well at least the hasty legend can win a game- oh wait, all the legends in that block, all ONE HUNDRED AND THIRTY OF THEM, all were terrible. Seriously there are 6 pages of legends from that block. Hell, there are 66 legendary creatures in champions alone. But I digress.
This card is the epitome of the whole set- overcosted, underpowered, pointless mechanics and to top it all off the land itself is legendary
Posted By:
allmighty_abacus
(7/21/2010 8:11:46 AM)
what if u only have two life left??? or what if u have 14 lands out,and Emrakul in ur hand???
Posted By:
Areps
(3/26/2012 7:49:35 PM)
Especially useful in EDH where the three life doesn't matter as much, but where an extra swing with a creature does. This card is overlooked.
3.5/5
Posted By:
GrimjawxRULES
(11/2/2011 3:21:00 PM)
Honestly, I cannot tell you how many games this card has won for me in EDH. Sure, Lightning Greaves is preferable in the haste( and shroud)-giving business. And obviously, losing three life can be somewhat inconvenient. But remember that this guy's a land, and it's one your friends will often overlook... until you're swinging for (near-)lethal in an empty board. This card should be rated at least a 3/5. I give it a 4/5 because it is actually that good.
Posted By:
StinkweedPimp
(2/4/2012 12:22:50 PM)
As mentioned by a lot of other people, it is good in EDH, and that's about it. There will be times when you wish you could easily cast your commander and use it straight away, and that's when this card will pull its weight. Recommended in decks that aim for commander damage as a win condition.
Posted By:
Trygon_Predator
(4/16/2012 12:34:09 PM)