scumbling1 makes a good point. Competitive mono-white decks generally prefer straight up Plains, since basic lands dodge Wasteland. This is actually much better in a multicolor deck running other powerful nonbasic lands, so that your opponent has to choose between bopping Eiganjo or your Tundra, for example. (Not to mention, splashing colors makes it easier to make a coherent, effective deck with lots of legendary creatures.)
Posted By:
Salient
(1/12/2013 12:17:14 PM)
Why do people keep saying it's ability sucks? It's ability can save creatures from lots of situations (Lightning Bolt?) and it has no drawback except it can be targetted by Wasteland.
Posted By:
Lifegainwithbite
(3/30/2013 7:56:04 AM)
How could this be rated as low as it is? I mean of course it's ability sucks but it has NO drawbacks and is ALWAYS better than a plains (ok not always but you get my point). I wouldn't put 4 in my deck and risk the legend rule but I don't see why I wouldn't put just one!
Posted By:
PeterRabit
(10/21/2009 11:40:23 PM)
"How could this be rated as low as it is? I mean of course it's ability sucks but it has NO drawbacks"
One drawback is susceptibility to Wasteland, Back to Basics, and other nonbasic hate (Feast of Worms -- oh my!). Even if such cards are scarce in your neighborhood, it still has to be weighed with the fact that the ability just isn't that strong to begin with.
Posted By:
scumbling1
(5/11/2011 7:23:47 PM)
My question is: Why isn't this indestructible?
Check the flavor text of Champions of Kamigawa Stone Rain.
@stygimoloch: I don't care about the novels, but the CoK Stone Rain's flavor text clearly says that the stone rain couldn't destroy Eiganjo Castle, so how come you can destroy this with a Stone Rain.
Posted By:
tavaritz
(7/29/2011 3:07:49 PM)
Tsabo's Web
Still think that its always better than plains?
Posted By:
Kryptnyt
(7/19/2011 6:03:02 AM)
So good in my Numot, the Devastator EDH; it also protects Jhoira.
Posted By:
DacenOctavio
(9/6/2011 11:20:10 PM)
Excluding nonbasic land hate, which can be prevalent in some metas, there arn't a whole lot of reasons not to run at least 1 of this card. Running any more could cause problems regarding the legendary rule, but a single copy doesn't hurt at all. And even though damage prevention isn't normally so significant, efficient reusable damage prevention can actually have an impact on a game. Especially if it's an important enough legendary creature you're protecting.
Posted By:
BongRipper420
(10/18/2012 8:27:33 PM)
Almost strictly better then plains in edh.
Posted By:
Ligerman30
(1/19/2013 1:45:44 PM)