IMHO when you have two (or three or four) out, nothing extra happens.
When they trigger the first that resolves divides the blockers and attavkers. Subsequent ones see that everything has ben already done and add nothing more.
Posted By:
tavaritz
(4/25/2011 1:13:22 PM)
Can't believe I've never herd of this card before. I'll have to get some for my mono-red control deck.
Posted By:
Feralsymphony
(5/23/2011 4:48:30 AM)
@EvilCleavage: Why would you want your creatures to have shadow?
Posted By:
blindthrall
(6/13/2011 10:09:05 PM)
What the Stangg is this?
Posted By:
Shadoflaam
(4/1/2012 6:12:59 PM)
Surprisingly clean and easy to understand Oracle wording. No small feat, given all the technical constraints for the Rules folks.
Do they need to edit this in order to ensure multiples in play have no additional effect?
Posted By:
Salient
(12/12/2012 11:57:38 AM)
This is relatively inexpensive for a quality rare not printed after Unlimited, and just a really neat card that's both 100% in flavor and way ahead of its time—a couple tweaks and it could have been in Invasion as the red counterpart to Fact or Fiction.
It's still a very fun and effective combat trick, though Goblin War Drums is less esoteric, arguably better, and a hell of a lot cheaper.
Posted By:
aboblyndsae
(1/22/2013 1:34:13 AM)
I know it is very unlikely to win a tournament with this card but anyone who has ever paired it with a Gravity Sphere knows that this card is always a 5/5 in a casual game.
Posted By:
shaftedman
(4/2/2013 10:17:01 AM)