Why do people say things like "I don't play red anymore?" My only experience has been a constant flow of new deck ideas and tactics. Keeping the same deck forever is just not fun. Using all the colors and their combinations is the way to play Magic!
Posted By:
Kryptnyt
(3/29/2011 2:59:07 PM)
A nice finisher for infinite mana. Few spells can counter all the copies.
Posted By:
Orim-s_Thunder
(11/29/2009 8:10:48 AM)
Chandra's Spitfire
nuff said.
Posted By:
Wratharrow
(7/15/2010 12:28:27 AM)
Er, Death, this hits all creatures.
Izzet sure are cool.
Posted By:
NeoKoda
(10/3/2011 4:19:31 PM)
@Whitewind617
Unfortunately, cards that activate on casting spells do not work with replicate. When you replicate the spell, you are putting the additional copies of the spell directly on the stack, and not casting them yourself. Most other copying mechanics function the same way, but a few Special Kind of Crazy cards do indeed cast the copies.
Chandra's Spitfire, on the other hand, I agree is great fun with this card.
Posted By:
ProbablyThatGuy
(5/6/2012 12:49:02 PM)
A little underpowered early-game but really gets revving mid-late game. And it can adapt to the situation to fit your needs.
Posted By:
RickMaadi179
(6/21/2009 7:28:59 PM)
I love this card in principle. However, I would really love it if it cost just R for the replicate. It'd be more aggressively costed and would fit flavorfully as well (flames come easier once you start it up).
On the other hand, it'd definitely be more than common-powerful at that point.
Posted By:
Magnor_Criol
(2/12/2011 9:35:26 AM)
Isochron Scepter
Posted By:
Forgeling
(8/30/2009 1:31:24 PM)
Hey look Kumano, can do it for you now ,and exile it too
Posted By:
Palutena
(8/11/2011 3:55:52 PM)
@DaMaster012
It's not about the damage for the amount of mana you're using, the whole point of this card is that the replications count as multiple casts. This works INCREDIBLY well with cards like Wee Dragonauts, Charmbreaker Devils (which can easily become game winning if replicated like three times,) Chandra's Spitfire, stuff like that.
The whole point is that the card allows you to cast a great number of spells in one turn with only one card. Without cards like pyromatics, doing huge damage with cards like Wee Dragonauts wouldn't really be feasible, as you'd need them all in your hand to give them the bonus damage. In addition to that, it's better early game removal than cards like Volcanic Hammer as it allows you to hit multiple creatures, letting you blow it on weak 1/1s early on while you save the hammers for the bigger bombs.
Posted By:
Whitewind617
(4/18/2012 6:53:06 PM)