@Ferlord: I fail to see how Disrupt "owned" this card. Yes, this costs more. It also hits Creatures, Artifacts, Enchantments, and Planeswalkers.
Is that worth more mana? No, I don't think so, these kinds of counterspells really need to be cheap, but your statement makes no sense. Disrupt owns this because it can target LESS things? That...makes no sense.
One card I will say does compare significantly more favorable to Runeboggle is Complicate, which basically has Runeboggle as an optional extra to a slightly more expensive Mana Leak.
Posted By:
DoragonShinzui
(3/2/2013 10:44:41 PM)
The original Ravnica block did a ton of good things, but it didn't have a mono-color hard counter! Not only one!
Convolute: not hard counter
Frazzle: target limitation, and overcosted
Induce Paranoia: needs black to do something that justify the high mana cost
Muddle the Mixture: limited to instant/sorcery
Remand: really good to gain tempo, but not exactly an hard counter
Runeboggle: not an hard counter
Spell Snare: target limitation
I would have really liked to see something like Hinder, Dissipate, Dismal Failure, Dismiss, hell, even Cancel! Moreover, the only guild that didn't get an hard counter is Izzet... It only gets Odds! This fact still bothers me...!
For this one, it can be good in a very limited number o... (see all)
Posted By:
leomistico
(7/25/2013 8:08:45 AM)
A Force Spike cantrip.
Somewhat underwhelming, admittedly.
But if your opponent is tapped out, it is nice. I'd probably play it in limited.
Still, obviously nothing interesting for constructed. As others already have pointed out, you'd want to play Complicate over this one, also since its Cycling is equivalent to this effect, yet harder to counter. Plus of course you can cast the card normally as a Mana Leak for .
Posted By:
Mode
(9/26/2013 3:36:08 AM)