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So disgustingly broken with Rhox Faithmender.
Posted By: Ligerman30 (8/4/2012 1:53:09 PM)
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@BorosGeneral
I don't think I see the point of using this in EDH. You have plenty more cards to choose from, and you start at 40 life.
More often than not I find my opponent trying to combo off, so the old adage "your life total doesn't matter" is actually true in EDH.
If you see a lot of aggro EDH in your area, Prismatic Strands and Angelsong both have more applications. More versatility means better card in Commander!
Posted By: Kryptnyt (12/4/2011 6:09:18 PM)
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A friend of mine uses this with Ajani's Pridemate. It would work well if my red deck didn't sideboard Leyline of Punishment.
Posted By: iUseBreakOpen (12/20/2011 10:40:51 AM)
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For all the people who *** about lifegain, you've clearly never run into someone strictly running a lifegain deck that ends up hitting about 5000 life and makes them effectively unkillable because they keep cycling Beacons of Immortality.
Posted By: VirusVescichetta (5/18/2012 11:53:16 PM)
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Run Essence Sliver instead.
Posted By: Sliver_Legion (7/27/2012 11:50:52 AM)
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This card, like life gain in general, is kind of interesting because of how differently it plays against different types of decks. If you are playing a mono red lava spike deck, this is incredibly powerful, effectively using one card and 2 mana to counter almost 3 cards and 3 mana. However, if you are playing most decks now, like naya pod, you will be glad your opponent wasted a turn doing this, as they will be able to follow up later in the game for a lot more than 8. Could be good in a lifegain deck, but they are always casual anyway. Overall, not competitive except maybe in sideboard, but not terrible either.
Posted By: nunzioni (8/16/2012 6:44:37 PM)
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Gaining 8 life isn't completely reliable, but it's still a good card, getting you 1/3 to 1/2 of the game back for only 2 mana if you played a land.
Posted By: azure_drake222222 (1/31/2013 3:29:54 PM)
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Great card. Somehow I manage to pull the two I have in my BW reanimator deck at just the right time and 8 life is amazing for the cost. Even 4 life for 2 is decent.
Posted By: Smoke_Stack (2/19/2013 11:40:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Roytaichou: Because lifegain alone does nothing to help your board position. If you're losing and you gain a little life, that won't help you win. It'll only delay loss for a turn or two. Cards that have a function and lifegain are generally prized (like Thragtusk which sees a lot of play) but cards that just give you life are often dead draws. Ageless Entity isn't that great because it doesn't really do anything. It's just big and it can just be chump blocked. Plus it needs lots of other cards to make it big and to give it functions like trample. It's just not worth the effort, considering how many good 5 drops there are (Thragtusk included). Lifegain is often just a dead draw. Plus another weakness of lifegain is that infect can go right through it.

This might seem strange, given my name but I liked lifegain when I first started out until I really understood why it wasn't that great. Still, some lifegain can be very helpful in cards that do other things (that'... (see all)
Posted By: Lifegainwithbite (4/17/2013 6:08:24 AM)
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The thing about delaying your loss for a turn is that it gives you an extra turn. I agree that it should probably not be maindecked since it does nothing in many matchups where the game is basically decided once one deck gains control of the match and life totals are merely a formality, but in the sort of match where damage racing is going to happen this is invaluable. It'll end up acting much like Final Fortune, but with more versatility.
Posted By: LordRandomness (5/14/2013 6:47:13 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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