Kalzit-Schnapper
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Kalzit-Schnapper
Mana Cost:
1BlueBlue
Mana Value:
3
Types:
Kreatur — Schildkröte
Card Text:
Verhüllt (Diese Kreatur kann nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein.)
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du bis zum Ende des Zuges Stärke und Widerstandskraft des Kalzit-Schnappers vertauschen.
P/T:
1 / 4
Expansion:
Rarity:
Common
Card Number:
25
Artist:
Language:
German
Rulings
3/19/2021 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
3/19/2021 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
3/19/2021 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
11/8/2024 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
11/8/2024 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
11/8/2024 Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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