Neheb, o Eterno
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Neheb, o Eterno
Mana Cost:
3RedRed
Mana Value:
5
Types:
Criatura Lendária — Zumbi Minotauro Guerreiro
Card Text:
Afligir 3 (Toda vez que esta criatura se torna bloqueada, o jogador defensor perde 3 pontos de vida.)
No início de sua fase principal pós-combate, adicione Red a sua reserva de mana para cada 1 ponto de vida que seus oponentes perderam neste turno.
Flavor Text:
"Essa é a face da glória."
— Nicol Bolas
P/T:
4 / 6
Expansion:
Rarity:
Mythic Rare
All Sets:
Hour of Devastation (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Commander Masters (Mythic Rare)
Murders at Karlov Manor Commander (Mythic Rare)
Card Number:
104
Artist:
Language:
Portuguese (Brazil)
Rulings
7/14/2017 Damage dealt to a player causes that player to lose that much life.
7/14/2017 Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
7/14/2017 You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
7/14/2017 If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
7/14/2017 Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add RedRed.
7/14/2017 If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
7/14/2017 If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
7/14/2017 If multiple creatures block a creature with afflict, afflict triggers only once.
7/14/2017 Afflict causes the defending player to lose life; it's not damage or combat damage.
7/14/2017 Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
7/28/2023 If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
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