I never really got how it seems to be flying. That's some kind of building with lights on right there, right? ... Underwater?
Posted By:
Zulp
(10/7/2010 4:52:57 PM)
ha ha ha fail...
Posted By:
dragonking987
(11/10/2010 6:42:24 PM)
You see, MY pet fish drinks oceans.
Posted By:
dberry02
(12/9/2010 7:12:41 AM)
Hey there funnelface! How's it going?
Posted By:
divine_exodus
(2/25/2011 7:07:27 PM)
It's simple: Crucible of Worlds and Azusa, Lost But Seeking. Hell, with those two out, sacrificing lands gives you MORE mana.
Posted By:
LordRandomness
(5/18/2012 2:30:26 AM)
A Plague of Lighthouse Keepers
http://www.youtube.com/watch?v=xEACb5_qinA
Posted By:
pedrodyl
(10/14/2012 12:04:44 PM)
Its.... so... slow...
Posted By:
TheWrathofShane
(11/9/2012 10:42:09 PM)
Yeah, he's a classic big creature, but God DAMN is that a huge drawback.
Posted By:
Continue
(12/12/2012 10:43:48 PM)
I find it funny how people are comparing him to modern creatures. When he came out he was the most powerful creature, and unless someone had a way to kill it, they where dead. This is from an era of Magic where creatures where very weak while spells where very powerful. WOTC has reversed this for modern cards. So before you critcize this card realize that, Shivan Dragon and Serra Angels where cansidered very powerful and highly sought after when this guy came out.
Posted By:
blazestudios23
(12/18/2012 8:32:48 AM)
@blazestudios23:
No, even when he came out he was overcosted and useless. His biggest disadvantage isn't the land sacrifice, it's the high mana cost, which makes him worthless for playing from your hand; the land sacrifices just make him useless for reanimation decks or other decks that cheat him into play, too (since usually those decks revolve around getting a fatty out quickly, before they have the eight or, at a bare minimum, four islands they'd need to attack with him twice.)
In fact, it's a myth that early sets were underpowered. They had weaker creatures, yes, but that just meant that the vast majority of all creatures never saw use outside of casual play -- people still used Hypnotic Specters and Royal Assassins and Will-O-the-Wisps. More to the point, in the really early days, competitive Magic was often a much much much faster game -- you'd see games end by the fourth turn, if not before, due to things like Channel, Fastbond, Dark Ritual, etc. This card was actua... (see all)
Posted By:
Aquillion
(4/30/2013 9:31:51 PM)