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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.364 / 5  (121 votes)
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@zoah if you ever come back and read this.
Sorry to say but if you don't know people who play instants / sorceries early game you are probably playing with noobs which makes it likely that you are a noob and completely makes the statement "(and this is coming from an uber counter-psychopath of the century)" seem likes it's coming from someone who plays blue control very badly.
Posted By: Dreki (6/16/2010 1:06:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is meant to slow down playing spells, but probably not stop most of them. The effect is good enough, but I perceive the merfolk wizard creature type as more important than his ability.
Posted By: Pwnsaw (3/14/2010 10:22:44 PM)
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It shoots Duress, Lightning Bolt, and not much else early game.
Posted By: DacenOctavio (12/15/2010 10:33:13 PM)
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not as useful as Spiketail Hatchling barring merfolk tribal decks.
Posted By: Latronis (10/19/2009 8:55:56 PM)
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spiketail hatchling is better because it can counter everything
Posted By: Gezus82 (1/8/2010 6:31:36 PM)
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A pity I don't know all that many people who use sorcerys or instants that early in the game...
Overall, if only it didn't say "sorcery or instant" Although, I guess it would work to protect against counters for when you summon your first big creature. Other than that I can't think of a use for it (and this is coming from an uber counter-psychopath of the century)

Overall though its a nice one cost, one power, one toughness for blue which are sort of rare. It's also a wizard and a merfolk which open numerous possibilities. It's just not for me though. It seems far too unlikely that it will ever actually counter something so much as just force you opponent to play creatures instead of instants. Although, I guess you never know...

And for the record, yet spike tailhatching is much better. (it can counter creatures too)

So:
Base rating: ***

counter power: + */4
slight combo potential + */4

If only it could also counter creatures...
Posted By: Zoah (1/7/2010 11:27:18 PM)
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Hmm... same effect as disrupt...

Disrupt can't be pinged, draws a card, and doesn't announce itself to your opponent. It also can't attack or block. Meh, toss up.

Of course, Force Spike is just better.
Posted By: Ideatog (12/16/2010 1:07:58 PM)
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fails to cancel
Posted By: Areps (8/2/2011 8:47:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Since it's part of paying the cost of the ability, can you sac this guy without having to target a spell?
Posted By: Wraique (8/5/2010 2:46:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Looks like someone got the ugly half of being a merfolk.
Posted By: NotoriousLynx (10/1/2011 10:17:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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