one way to help all plainswalkers is Doubling Season.
Posted By:
beef1701
(7/6/2010 1:10:31 AM)
First and formost I am a huge Jace fan and think its awesome you can have a Play set of all different arts. Oh and I use him in my type one accelerated draw/ Mill deck.. I think hes a cheap way to have fun with draw and even mill hell him w/ 4x Jace's erasure awesome well both draw 1 now mill 4. him w/ Glimpse the unthinkable, the erasures, 4x howling mines, tomescoures, mind funerals, all those pretty littlw low drop mills. Plus you give someone a case of the crabs( 2-4x Hedron crabs on field) and nemesis of reason stick em w/ dimir doppelganger, and even Wrexial awesome your spells work for me know. 5 or 6 okay turns and there out.
Posted By:
The_Simic_Guildmage
(12/5/2010 7:16:53 AM)
Good card, one of my favorite Planeswalkers. Jace is the best card drawing engine in Standard, and he's also really good to SB in against control decks.
Also, I love Jace in my TurboFog deck, he's so much fun. He just speeds up the deck so much, it's almost like an aggro mill deck that runs 16 Fog effects.
Posted By:
Vorthosian
(6/23/2009 12:59:24 AM)
My personal favorite combo with jace is annoying and makes the game long.
1. Ensnaring Bridge
2. Jace Beleren
3.Uba Mask
Your turn everyone draws a card. There cards get removed, they can't use them unless its a instant. :) So with ensnaring bridge, your hand size never gets bigger it just gets smaller as the game goes. And no one can attack. So if you have a alternate way to win -- and don't wanna get attack have fun.
Recommend card for this combo:
Darksteel Forge
Posted By:
Solo-Dragoon
(4/22/2009 11:09:05 AM)
I'm the first to comment of Jace!? Silly New Gatherer making different card discussions for each card's printings...
First off, I feel bad for him. He's a very nice card . . . but he is so one dimensional that he's fairly boring.
His first ability is neat. +2 is unusual as 'walker's go, but it only makes sense given his low starting loyalty and his -10 "big" ability. The "down" side to his first ability is that it affects both players... and no one likes to give his opponent free card draw . . . most of the time anyways.
His second ability is the only one that usually ever gets played in tournaments. And the simple reason is that Jace is mostly used as a 3cc "draw three cards" spell rather than a big traumatize variant/finisher in a milling deck.
His final ability is rather scary. Especially in the correct styled deck. An activation of his "big" one after playing traumatize . . . pretty much cripples your opponent and puts the... (see all)
Posted By:
Queen_of_the_Fae
(2/12/2009 6:06:38 PM)
Queen_of_the_Fae I agree! my faerie deckwith jace is even nastier after i put in a copy of jace. against other flyin decks he does more damage than a swarm of 1/1 flyers.
Posted By:
AshlingThePilgrim
(2/24/2009 6:24:04 PM)
The art of this version is intensely ugly.
Posted By:
Nagoragama
(10/9/2010 5:12:21 PM)
Nice card, i can imagine this in a control/discard deck perfectly. Theres always that inconvenient time when your opponent has no cards on their hand and your Mind Rot feels useless in yours along with your Megrim
Posted By:
j3tzblu3z
(7/30/2009 5:19:26 AM)
Jace is a pretty good planeswalker in all, but he isnt that great to start. Both of his first two abilities have no real effect on anyone, except maybe overloading their hand. His last ability however is devestating. I would know, ive been caught by that one. Destroyed my ajani goldmane and akroma... it hurt. Jace also works very well with liliana vess, and boy am i glad my opponent didnt have her as well when i fought him. Good card all in all, but unless you can keep him alive long enough for him to use his last ability, there isnt really a point in playing him.
Posted By:
Elven_planeswalker
(5/22/2009 5:04:36 PM)
The Art On This Version Is Awesome He Looks So Much Tighter.
Posted By:
MasterOfEtherium
(8/6/2009 9:59:29 PM)