Crab People...
Posted By:
garbagegatherer
(12/17/2010 11:43:20 PM)
Blue shouldn't get creatures this strong.
Posted By:
DrJones
(11/11/2010 12:31:33 AM)
Four stars for flavour!
Posted By:
Tiggurix
(6/3/2010 4:04:58 AM)
Doubling Season, now it's a permanent 2/2 that makes you waste time putting counters on it.
Posted By:
MtFrostM
(11/16/2010 9:58:36 PM)
5/5 just to screw with data
Posted By:
Ninjazilla
(6/1/2011 9:14:56 PM)
FragNut is trolling. It would be playable for UU, but the fact that it gets weak before it gets big kills it.
Posted By:
blindthrall
(4/7/2010 1:43:41 PM)
I think "high tide/low tide" would have been sufficiently flavorful. The added flavor of passing through "middle tide" twice per cycle is not worth the added back-bending. . . Especially when there's a Pacifism on him.
Could have even utilized old-fashioned +2/+2 counter technology.
Man, these things predate Phasing.
In Terrible Cube, I've killed these once with Release the Ants, once with Mage il-Vec, and also laughed myself silly to see one blessed with Battle Mastery.
Posted By:
HuntingDrake
(7/14/2011 9:19:11 AM)
Play Homarid? Why not Zoidberg?
Posted By:
occamsrazorwit
(12/8/2011 10:45:31 PM)
I think it's supposed to be the whole ebb/flow rise/fall of tide thing. While this would be fine, it's way too overcosted. Should just cost {U}
Posted By:
Klutz42
(4/19/2012 8:52:08 AM)
This mechanic is interesting and has potential. Too bad its stapled onto limited fodder.
Posted By:
TheWrathofShane
(11/5/2012 3:24:23 AM)