Giant Solifuge any one ?
Posted By:
True_Smog
(2/7/2010 8:59:49 AM)
The shroud is what makes this card ridiculous. Wizards put it on the card to reduce confusion with power/toughness boosting effects, but it's turned the thing into mono-blue's best standard defense. Turn one, Halimar Depths. Turn Two, Treasure Hunt for two (so you don't have to discard anythin'). Turn Three, play this or, in U/W, Wall of Denial, and sit back and let your creatures soak up the damage. Just be sure to run a few spot removal spells for your opponent's stuff and you good.
Posted By:
Selez
(2/7/2010 12:45:34 PM)
Flavor text:
"Calcite Snapper is NOT amused..."
SRSLY this card is excellent. No power creep at all, and totally playable in the current Meta. Just what blue needed.
Posted By:
Coactus
(2/22/2010 6:49:17 PM)
definitely a staple blue card, even without landfall
an early untargetable blocker whos 2nd to only Wall of Denail, but without the white color restriction
imo, its landfall ability is a just a nifty added bonus
Posted By:
Guntz1092
(2/27/2010 6:54:41 PM)
Why is it that you people can't think this can be converted to instant speed? There are a crapload of cards that do that now, such as walking atlas, Kahlni heart, and if im not mistaken harrow does the trick too... oh well, u have to play green as well, but in that case just run some fatties aswell because of all the l;and search, such as woodcrasher baloth or territorial baloth with this guy and one could really put some hurting...
Posted By:
Norro
(3/3/2010 8:37:15 PM)
Makes me want to make a turtle deck all over again.
A 3-drop that attacks for four is valuable in any blue deck that wants to win via damage output btw
Posted By:
Kryptnyt
(3/13/2010 4:51:14 PM)
I thought it was fairly mediocre until I went up against it. It's really, really annoying. It may as well be a 4/4, since you can just switch his pow/tough when it's clear to attack (or trade with a creature), or you can have him sit back and protect you. With shroud you can't remove him easily either.
4/5
Posted By:
mdakw576
(3/14/2010 5:57:52 PM)
Ruin Ghost if you want to use this guy at instant speed.
Posted By:
nammertime
(4/30/2010 1:44:38 AM)
Arguably one of the top two blue creatures around at the moment, along with sphinx of jwar and perhaps sphinx of lost truths. I didn't grok this guy to start with, but after testing it turns out he's excellent. Really, excellent. No idea why he's rated so low, this deserves 5/5, or at least 4.5/5. Potentially wall of denial works better for blue-white control, as you're going to be less queasy about blowing it up with day of judgment, but for mostly anything else running blue, and mono-blue in particular, the snapper is a staple. He laughs at burn, blocks mostly anything mid-to-early game (and is particularly good at dealing with quick vamps), and then can trundle in for either 4 whacks out of their life total, or to take a chunk out of their planeswalker.
And yes, the artwork is awesome. Nobody wants to mess with calcite snapper...
Posted By:
cloneffect
(6/9/2010 12:53:16 AM)
White/Blue control is better than mono-blue control, and wall of omens is better than this. That doesn't mean this isn't a good card though. 3.5/5
Posted By:
Laguz
(7/20/2010 9:14:58 AM)