This+Doubling Season+Broodwarden+Scion of the Wild
This is such a great card! Yes, it is slow, but the possibilities are endless! Consider Mephidross Vampire with Captivating Vampire and Doubling Season. But seeing as how it is a black\green deck, you could just tutor for two or more of the awakening zones. I love it and it will see lots of play in my decks. Not to mention something like this in an EDH deck opening hand is brilliant!
Posted By:
TAGVoar
(2/1/2011 3:54:37 PM)
Might make its way into T2 so it's a 2.5/5 for now. Has the potential to break into Jund decks, .Eldrazi-Green decks and even Mythic. If it does, 4/5.
Posted By:
thornraven
(5/10/2010 6:41:31 PM)
I want Doubling Season reprinted, and this is one of the reasons why. Well, this and all the other Eldrazi Spawn producers.
Posted By:
A3Kitsune
(7/5/2010 5:23:21 AM)
4 of these with lighthouse chronologist :):):)
Posted By:
novasun
(8/28/2010 9:25:32 PM)
In other words, one your opponents will have his strongest creature without evasion chump-blocked each turn. Sweet.
Get your Hand of Emerakls ready!
Posted By:
TheSuperbloop
(7/7/2010 9:01:49 AM)
Gonna go out on a limb here and say that this combos with Doubling Season. And Paradox Haze. And Pygmy Hippo.
Posted By:
Psuedonaut
(4/12/2011 5:26:49 PM)
@ vedalken arbiter LOL HILARIOUS! pulled this guy in draft works wonders.
Posted By:
xhillx
(4/19/2010 6:08:44 PM)
Simply fantastic, I need another 3 of these asap. Anybody think to use this in Eldrazi Green? Now I need 4 Eldrazi Monuments too.
Posted By:
RPGsr4me
(4/20/2010 9:50:57 AM)
It's comparable, but obviously not bitterblossom. However, the decks that want to run it don't want it to be bitterblossom anyways. Green ramp decks don't want to be hurt to get lots of lil flyers, they want lots of tokens that can help ramp, and thats what this card does perfectly. No one should really compare this to bitterblossom beyond the obvious token creation, there are several differences.
Bitterblossom: creates flyers, tokens are 1/1, takes up life points, costs 2 mana, is in black color.
Awakening zone: creates non flyers, tokens are 0/1, can be sac.ed for mana, costs 3 mana, is in green.
The only comparison that can be made is 1) they are both tribal based, and 2) they both produce small token creatures.
In my opinion, awakening zone is much better, at least for green, because it enables you to play other bigger and better cards (or finish games with gigantic banefires) while still giving you chump blockers and creatures to use with brood warden. It also has ... (see all)
Posted By:
Donovan_Fabian
(4/21/2010 2:16:16 AM)
A four-of in any green Eldrazi deck. Good for devour decks too, I'd imagine.
Managed to draft one during the launch and played one game where it gave me about ten tokens total. By the end of the game, I could have hard-casted Emrakul and still had mana left over for All Is Dust. I thought this thing was awesome before I played it, now I KNOW it's great.
Posted By:
SocialExperiment
(4/23/2010 10:32:22 PM)