If you're using mox's, I'd say Lotus, Ruby, Emerald, Play a Plains
Lotus for 3 green
2 Green on channel
1 green, 1 white, 13 life on Dawnglow infusion (7 life remaining means they can't double bolt you)
--the above gains you a net 13 life
spend 26 life on banefire
Posted By:
blurrymadness
(9/18/2010 11:26:20 AM)
Paly forest, Exile Elvish Spirit Guide for G, Channel, pay 15 to play Emrakul, the Aeons Torn can't be Force of Willed or Mindbreak Trap'd (only 2 spells) throw in a haste equipment (Lightning Greaves would do) and attack for 30 life, 12 Permanents ftw.
of cource, any annihilator dude would pretty much secure your victory, but this is a guarantee, for 5 cards (3 of which have plenty of viable subtites).
At any rate, it's a whole lot better than mana souceses+banefire combo.
Playing against this card, use Simian Spirit Guide + Lightning Bolt as soon as they hit 3 life.
Posted By:
Kurraga
(4/24/2010 10:39:11 PM)
turn 2 emrakuls take the fun out of casual
Posted By:
Fordin
(4/26/2010 10:43:34 AM)
siphon your opponent's deck with psychic drain! :-)
Posted By:
bagilis
(8/31/2010 4:10:35 AM)
i remember the tinder wall + channel + fireball when there was still type 1....
Posted By:
Jiggsvelasco
(9/5/2010 8:32:39 PM)
@superbloop: The same fool who green-lit Skullclamp, Mana Drain, and Aether Vial at uncommon.
Posted By:
ClockworkSwordfish
(10/31/2010 6:32:25 PM)
@Doc_han, nice combo, but if someone would cancel exsanguinate you'd feel pretty screwed... ;)
Posted By:
fanofmagic
(5/29/2011 11:33:20 AM)
this card is actually kind of cheap...
Posted By:
Arachibutyrophobia
(10/21/2011 11:14:15 PM)
See, everyone loves using Channel, then casting Fireball. I personally prefer Channel Banefire to avoid those pesky Force of Wills.
Posted By:
Saxophonist
(12/5/2011 10:36:17 PM)
Turn 2 win (Because I can't resist):
Turn 1: Forest, Helix Pinnacle
Turn 2: Forest, Channel, Mycosynth Lattice, Dawnglow Infusionx4.
Dawnglow will basically double your life each use. 13x2x2x2x2= around 200. Enjoy double charging your Helix Pinnacle.
Technically turn 3 'cause Helix activates during your upkeep, but still. With an excess of 100 life or so, it's a pretty fun and green way to win.
Can be accelerated by Elvish Spirit Guide, but I figured that'd be a given.
Posted By:
DoragonShinzui
(3/15/2012 10:30:43 PM)