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i love playing htis card these days..most newer players always ask :when does it go away?"...NEVER..unless disenchated. Cards today always have some drawback and dont get to be overpowered like back in the day
Posted By:
theabyss
(12/3/2009 3:18:36 PM)
Facebook comments.
Abyssmal Persecutor: Likes!
Masticore: Likes!
Posted By:
Pontiac
(3/24/2011 7:47:54 AM)
Does anyone remember the decks that were built around this back in the Legends days? They devastated creature-based decks. Legends was a truly great expansion set.
Posted By:
Plantboy81
(9/21/2009 11:32:13 AM)
Why would you play this when you could play Portcullis?
Posted By:
nammertime
(12/17/2009 4:49:50 AM)
What is it with Legends and the insanely expensive anti-creature cards. I mean, really, Moat, The Abyss, Tabernacle from Pendrell Vale... at that rate all the creatures may as well just pack their bags and go home :|
Posted By:
Troll_13
(5/25/2013 2:33:40 PM)
"This is an EXTREMELY powerful card. It can crush creature decks. Newer cards with similar abilities either destroy themselves or allow opponents to counter their ability. Cards like this make me always have enchantment destruction in my decks."
But newer cards with similar abilities (Porphyry Nodes for example) also:
- don't target creatures (and thus can hit shroud and hexproof creatures),
- hit creatures that have most likely just come out of summoning sickness (lower casting cost creatures),
- you get to choose the creature when there's a tie,
- and, above all, cost 4 times less (and thus creates the eternal debate for the opponent of "should I use this 2cmc enchantment removal on this self-destructing 1cmc enchantment")
Sure, the the newer cards leave play when there are no more targets, but this means it's either going to act like The Abyss if your opponent is aggressive... or it's going to clear whatever is already on the Battlefield and give you thre... (see all)
Posted By:
Kragash
(9/23/2013 12:03:05 PM)