I've lost games that I might have otherwise won thanks to this thing. My opponent saved himself six turns of top-decking lands with the ball over the course of the game. Not to be underestimated.
Posted By:
OMFGrhombus
(7/25/2010 9:52:39 PM)
One card no one mentioned to "combo" with this is Baneful Omen, and I'm not even kidding.
I underestimated this card. It's everything. You need a land? It becomes a ramp card. You need removal? Why not fetch it? It is so versatile. Scry alone, in some cases, is more useful than drawing cards.
Posted By:
Ph1005
(9/8/2010 8:44:36 PM)
Every deck should have two of these, period
Scry with the first and don't like your choices? Put em on the bottom and scry again. It's already pulled me out of so many bad situations where I needed the ONE card that could save me...
Posted By:
jlowther
(8/5/2010 9:31:52 PM)
AMAZING.
Scry is cool. The God of War is not lying. This should be rated 5/5. Nay, it should be 6/5. The only card that's better is Dark Lotus. (Okay, I may be exaggerating. There are other, better cards than this, like SDT. But still, this is good.)
Posted By:
UltimaCenturion
(7/12/2010 11:42:05 AM)
We've come along way since the blight that was Sensei's Divining Top. Scry is a weird mechanic for a core set but it could be valuable in a combo deck or for controlling late game draws.
Posted By:
Temple_Garden
(7/8/2010 1:52:03 PM)
Good card is good.
Posted By:
Zenzei
(7/13/2010 1:59:18 PM)
It's cool, never really got into scry, but I would put one of these in a deck. Somewhere...
Posted By:
A0602
(7/8/2010 5:49:14 PM)
I'm liking the off-color draw control for my G/W and G/R decks
Posted By:
MrBarrelRoll
(8/3/2010 11:18:46 PM)
Great Card Senseis Top needed this power buff.
Posted By:
Zokorad
(4/28/2012 6:37:16 AM)
Pretty much the best Core Set uncommon ever, it does so much
Posted By:
jhimbob
(7/13/2010 6:22:01 AM)