Elspeth tirel goes very well in the Path to victory intro pack in the m13 core set expansion.
Posted By:
Aperture123
(9/24/2012 10:55:32 PM)
@SorianSadaskan: Your comment actually would've been pretty impressive, if A. you hadn't sounded like an arrogant prick, and B. you hadn't, in a hilariously ironic twist, misspelled 3 words in your rebuttal to all the low-IQ degenerates posting comments.
Posted By:
Aburaishi
(10/7/2012 2:32:46 PM)
She's alright, bit nasty if you can't deal with her right away though.
I think she'd be less offensive if she started off at 3 loyalty. That way you could bolt & co. her upon arrival, and she'd kill herself after activating her ultimate the following turn.
Seriously though, the fact is she'll generate a substantial bit of life as well as wreck the board. Even if there's not many tokens a bit of lifegain is still nice.
Posted By:
psychichobo
(5/19/2013 3:39:41 PM)
@Psychichobo: You can't bolt her before they get to activate an ability. If you don't counter her, they get priority as she enters the battlefield so they'll always have a chance to use an ability. You can only respond to that ability.
Posted By:
Lifegainwithbite
(6/28/2013 11:09:49 PM)
combos hilariously withAvacyn, Angel of Hope
Posted By:
amgj
(8/7/2013 10:36:30 PM)
Upon close examination (on a high res version), she looks like captain Janeway from Voyager.
Posted By:
Cyberium
(8/25/2013 5:07:11 PM)
@Stall3: In what world do "other" and "except" negate each other? In what fucked-up universe is this card's wording not clear?
"Destroy all other permanents..." Okay, destroy everything except for Elspeth. "...except for lands and tokens." Alright, so lands and tokens are also not destroyed. Unless you have the reading comprehension of a seven-year-old, that phrasing is quite unambiguous.
Posted By:
Continue
(3/14/2014 11:53:06 AM)
Seems kind of OP to me, though I haven't played her yet. If she's used in any self respecting populate deck you'll be gaining 20+ life each turn she's out.
If you're frequently pumping out Angels with Growing Ranks and Parallel lives, then you only need to use them for one turn to defend her.
The next turn, activate the -5 and attack with all of your tokens.
Posted By:
ThatChrisFella
(3/19/2014 2:22:37 AM)
If you +2 her the turn you drop her with protection, and your opponent isn't playing red (bolts and hasty creatures) it's pretty much GG, just keep +2ing and pooping soldiers, then suddenly win.
Posted By:
Lazrbeams
(5/10/2014 7:19:47 AM)