what happened to balance ???
Posted By:
__Silence__
(3/1/2011 7:20:50 PM)
@ Gelzo
Say that to "From the Vault: Legends"
Posted By:
SIlverSkyz
(8/29/2011 3:53:24 PM)
Flavor text from hell. I understand this line of thinking. and use it often.
Posted By:
Psychrates
(11/16/2011 1:24:27 PM)
I keep reading the card, going "why is this rated so highly?!?
Then I saw the cost was 0. What the hell.
Posted By:
NoobOfLore
(3/6/2012 11:46:30 AM)
another nice combo is artifact lands and salvaging station
Posted By:
tantallum99
(7/5/2012 4:12:47 PM)
More proof that Zur is a crazy mothaf***a.
Posted By:
Goatllama
(8/13/2012 7:58:23 AM)
Armageddon
Posted By:
twiddleman12
(12/8/2012 2:18:05 PM)
I love this art.
@ BegleOne: Maybe a Planar Birth/Sanguine Bond combo? It might be a bit slow, but I can see it being effective.
Posted By:
ParishInquisitor
(3/2/2013 4:59:50 PM)
This, Path to Exile, Ghost Quarter...
Sometimes you just need to manually force Land Tax to activate.
Posted By:
ThinkOriginal
(3/24/2013 9:51:20 AM)
Straight from the "life gain doesn't matter" vault. Heh. For any skeptics out there, seriously, put a couple of these in your decks. It will help you overcome your spikeboy anti-life gain bias.
Zuran Orb was restricted to 1-per-deck for a while back in the day because of its extreme power. On its own it can keep you alive long enough to help you swing the game. When paired with Armageddon, Balance, Land Tax, Land Equilibrium, and so on, it becomes outrageous. Again, don't just take our word for it! Try it out and see! And you shall understand why the Orb caused Zur the Enchanter to go off the deep end, drunk with power
Posted By:
DrJack
(1/15/2014 3:09:04 AM)