Having just returned to the game, I was starting to think that the time of jerky, nickle-dime blue instants was over.
I'm really glad I was wrong. My career in this game was predicated on eliciting groans.
Posted By:
Hanksingle
(8/20/2011 8:29:01 AM)
I love the logic. When the 1 point of life loss hits the opponent, it's AWESOME! When it hits you, it's irrelevant because it's ONLY 1 point of life.
I'll keep both this and Unsummon. 4 Jace's Archivists and 8 Unsummons... Hmm....
Posted By:
BegleOne
(9/1/2011 6:58:13 PM)
When I got my box of New Phyrexia. I was very excited. Then I began to open the packs. I eneded up with 9 of these little gems. I am very pleased.
Posted By:
ArmoredMercenary
(10/11/2011 4:05:47 PM)
It's nice how the addition of pinging self balances with Unsummon. Yes, it's even more painful for your opponent, but suddenly, everyone's favorite tool of negating removal has a little extra cost on it.
A fun little addition to probably the most flexible cards around. I know I've used both this and Unsummon offensively and defensively, and I still can't decide which I like better. I suppose Vapor Snag is more for blue aggro decks who both want to cause as much pain as possible and don't care about a bit of damage themselves, while Unsummon is more for the combo players who just want stasis until their superweapon is complete.
Posted By:
DoragonShinzui
(9/26/2012 5:53:20 PM)
What's up with all the talk about unsummon? Obviously, this is blue burn, with the side effect of bouncing a creature ;)
Posted By:
Exilyth
(2/13/2013 12:36:59 PM)