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Community Rating: 4.208 / 5  (108 votes)
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This and Tectonic Edge are land destruction cards I can get behind, unlike Strip Mine, which is just far less fun to play against.

@Atogatog: Also tech against Kessig Wolf Run, and other than flavor a good reason to be in this set for Standard purposes.
Posted By: sarroth (11/15/2011 4:32:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Run 4 in any standard deck, even if only in the sideboard. Fends off Kessig Wolf Run and Inkmoth Nexus, or even use it to destroy your opponent's Ghost Quarter and protect your own Inkmoth Nexus or Kessig Wolf Run.
Posted By: IUHoosier (12/7/2011 6:02:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is amazing. If your going against kessig wolf run, then it helps. It hoses non-basics. Those would warrant four in a sideboard.
I mainboard four because even when I'm not against any decks that need their lands blown up, it is an excellent color-fixer. If I have a Kruin Outlaw in my hand and only one mountain on turn four, I can kill my extra land and voila.
Does everybody know that the land you search for enters the battlefield untapped?
Posted By: shotoku64 (12/13/2011 10:01:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I joined a Dark Ascension pre-release, I'm surprised how much this card is relegated to a sideboard role. In Limited play, it doubles as a more complex version of Evolving Wilds. You can destroy your own land and get a basic land of your choice in case you get color screwed or you're waiting for double mana of any color to cast your key card(s). This is ridiculously overlooked in booster drafts because it seems like a sideboard card.
Posted By: durdent (2/2/2012 5:53:32 PM)
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This also nicely hoses Moorland Haunt.
Posted By: Axelle (2/6/2012 10:19:52 PM)
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Works well with Martyr's Bond. Sac this and another land, get one back, opponent loses 4 lands.
Posted By: bparx (10/25/2012 7:43:28 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Shows how the Wizards/Hasbro really REALLY have a grudge against dual lands. Still, after all these years. This card is basically a strictly-better Strip Mine unless your opponent is running boring, boring basic lands and getting mana screwed again and again with Swamps and Forests in play and nothing but white, red, and blue spells in hand.

Boy do I miss the Golden Age of Magic.
Posted By: DrJack (9/24/2013 1:12:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


For best use in standard, combine with a Leonin Arbiter (or 2) which turns it into a strip mine.
Posted By: Scormio (4/7/2012 8:53:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I play this in my mill deck with archive trap. Either my opponent is afraid of the consequences of searching and just loses a land, or I can get a cheap and easy archive trap on them. I have actually used this to first turn drop a couple archive traps on someone, certainly worth the turn it set me back.
Posted By: Enelysios (5/6/2012 6:03:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Works as excellent removal for all sorts of non-basic land targets. I find it interesting that you can target your own Darksteel Citadel with this and cause instant-speed land fall. It's even better with things like Aven Mindcensor or Mindlock Orb and something like Crucible of Worlds for some serious recursion.
Posted By: tcollins (5/11/2012 2:20:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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