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Community Rating: 4.208 / 5  (108 votes)
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I've used it a few times to destroy an opponent's dual land, and it always felt bad when they replaced it with a basic. Its uses as a mana-fixer also seem pretty weak for an entire land drop. I'm not an expert by any means, but it seems best to use it to destroy Kessig Wolf Runs and Moorland Haunts, not Drowned Catacombs.
Posted By: JimmyNoobPlayer (6/19/2012 5:48:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My opinion has changed about this card.

Against Urzatron:

Them T1: Urza's Whatever
Me T1: Ghost Quarter, blow up Urza's Whatever, search for a basic you don't have, and I'll play Surgical Extraction on your dead land.
Them: Scoop.

Crazy card.


@ JimmyCricket2: Wait, WHAT? It's 25 TIMES BETTER.
Posted By: j_mindfingerpainter (8/8/2012 8:19:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Bye bye, Cavern of Souls.
Posted By: yousquiddinme (9/9/2012 7:14:04 PM)
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How is it that Sun Titan can bring back Ghost Quarter from the grave yard; does that apply to basic lands as well?

Posted By: Michigan_Jack (9/13/2012 1:05:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


After watching the finals from Pro Tour: RtR, I now know this is not a land destruction card. This is a ramping card. The new land comes in untapped...tap a land, play and sac Ghost Quarter targeting the tapped land, then perhaps tap Deathrite Shaman? Poof, three mana in almost any color combination you may need. I need to take another look at this card now...
Posted By: ThinkOriginal (10/21/2012 7:08:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Michigan_Jack Unbelievably, yes.

Imagine it,
Turn 1: Mountain, Goblin Guide, Swing
Turn 2:Ghost Quarter swing
During their turn tap mountain, crack with mountain Ghost quarter, fetch Mountain, tap fetched mountain, Searing Blaze, kill your two drop, take 3.
Posted By: Ligerman30 (11/27/2012 4:03:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Erm, Jimmycricket, you mean 25 times?
'ahem'...

Anyway! In truth, this is, as everyone's saying, a discount legacy solution to Urza Saga Lands (Gaea's Cradle, Serra Sanctum, Tolarian Academy) and the Urza Lands (Power Plant, Mine, Tower). It's playable in Modern, and is uncounterable and can activate the turn it comes out... even on turn 1. It might be a decent card to sideboard against Urzatron.

Worst case scenario, you sacrifice your own land to even out whatever you're looking for.
Posted By: Ferlord (12/25/2012 10:45:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'm just glad Caw-Blade didn't have access to this during standard...
4/5 Stars
Posted By: Hunter06 (1/6/2013 10:33:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


in legacy where a lot of decks don't even run basics, this might as well be a wasteland..especially if you're running crucible of worlds.
Posted By: zenitramleirdag (1/17/2013 12:08:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I used this once in a particularly desperate edh match for mana-fixing after a terrible land draw. Nobody had previously even realized you could do that with it.
Posted By: voidweaver (1/26/2013 2:36:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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