This card need to be a double white casting cost at the very least (2 white, plus 1 colorless IMO). Overpowered, but it does feel right within white (black has destroy, much better ones than doomblade. white has always had costly destroy, but this is just cheap). 1/5 for being too powerful.
Posted By:
Talaxar
(8/15/2010 4:34:27 PM)
This is the most powerful removal of creature out there. It costs one. It exiles (no regenerate no mitotic slime no grim discovery no vengevine) want to run cards to stop death at the hands of day of judgement, too bad they will just be pathed. Shroud is the only thing that stops this ; and it does nothing against day of judgement so either way you're screwed. Vines of the vastwood to protect your mitotic from path and guess what it only costs one to play path so the opponent quite easily just played a second path and exiled your creature anyways. This card should at least be a rare ; way too easy to cast, most powerful removal ever and it's white, wtf?
Posted By:
DGice
(8/30/2010 12:41:10 PM)
True story
I got an archenemy not knowing that Path to exile was in there, open it up and!... the border was of :-(
Posted By:
novasun
(3/25/2011 10:06:14 PM)
There is a promo version with art by Rebecca Guay.
http://foresthowl.files.wordpress.com/2009/03/picture-11.png?w=388&h=535
Interetingly, it's cheaper. No offense to Todd Lockwood, he's great artist, all praise be given to to him, but I like Rebecca's style more. Also, fading Leonin isn't as good idea to me.
Posted By:
skew
(8/15/2010 6:26:30 AM)
the most interesting thing about this card, to me, is the way it shames Rampant Growth when played in most Green/White decks. path your plant token at instant speed on the opponents end step for some sweet surprise land.
Yeah, I'd use Swords over this almost all of the time in a serious deck; this often helps the opponent more than a utility creature will, adjusting the saturation of their deck in a favorable manner to them, getting them a land into play, etc.
That is to say, its not bad if you play it after they use Enlightened Tutor or imperial seal or the like, forcing them to bypass the land in order to not shuffle and negating the drawback. Also much better on your last turn of aggro, obviously.
Posted By:
Kryptnyt
(8/25/2010 5:27:20 AM)
Combo with Archive Trap in Extended. Thirteen card mill for one mana? Yes please.
Posted By:
GottaRunGottaRunNow
(8/27/2010 4:36:47 PM)
Nothing is more frustrating than pumping up your creature with a bunch of sorcery/instants only to hear "PATH'D!"
So what if you get a land...it still sucks.
Posted By:
surewhynot
(11/1/2010 8:53:46 PM)
bah, they give the white better and better card.. come with this, iona and her sister..and any other in Scars.. It even exile the nonattacking creature! @#@%$%$#%^$& what WHITE are you????
Posted By:
storophanthus
(11/7/2010 5:14:17 AM)
Many believe Sword to Plowshares to be a better removal, I would agree. However, this is the better card, due to its versatility. I mean think about it, it basically could also read, "Sacrifice one of those stupid 1/1 tokens you own and get a free land."
Posted By:
Gramcrackers
(12/5/2010 11:03:43 AM)