@blunt_shark: Sorry, but it won't work out that way. Undying is a triggered ability that triggers when the creature dies. "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)"
The dying trigger is put on the stack, and if the creature had no +1/+1 counters on it, then it returns to the battlefield with a counter on it. There is no trigger when it enters the battlefield.
This can still be a good sideboard card against Snapcaster in standard, but that's probably about it. In modern, you can abuse the Hunted Creatures, which is a fun deck that I've built. Playing the orb on turn 2, followed by Hunted Phantasm on turn 3 is pretty fun.
Posted By:
PeabodyET
(1/31/2012 7:47:14 AM)
I have no idea what this card is supposed to do exactly, but I'm a Johnny and therefore must have four of them.
Seriously, there are entirely too many combos to be made with this. I'd be hard pressed to settle on one deck based on this card.
Posted By:
yyukichigai
(2/10/2012 11:03:28 PM)
Talk about a workhorse of a card. Slows down Wolf Run Ramp decks a ton and makes Geralf's Messenger so much worse. If you're running a slower deck and need to slow the game down against a quicker deck, Torpor Orb gets the job done in most cases. 5/5
Posted By:
dingophone
(3/30/2012 1:06:19 PM)
Nullify Goblin Guide's ability.
Nullify Vexing Devil's ability.
so much $wag
Posted By:
MagicCritic
(5/5/2013 12:40:34 PM)
Not as good as you think it is.
You need two run 4 for full effect, and drawing one late game is all but worthless.
Posted By:
HairlessThoctar
(4/30/2011 8:22:21 PM)
Guest1281794618: it's Timmy that likes creatures, not Johnny. Timmy isn't stupid, and knows that creatures with abilities are giving him free value, so it doesn't feel wrong for him to play 'smart' cards. Some people fail to realize that Timmy hates Craw Wurm. Timmy hates Craw Wurm not so much BECAUSE it's a vanilla, but because as a vanilla, the rest of it's stats are not impressive. Timmy LOVES Wooly Thoctar, because even as a vanilla it's stats are great.
Timmy is about building the most effective Battle Deck possible- sometimes that means using abilities, sometimes it doesn't.
Johnny is about doing the DIFFERENT thing. The offbeat path. The road less travelled. Johnny likes to look at cards and think 'what is the ultimate maximum potential I can get out of this?' Because of this, Johnny is comfortable with control, aggro, AND combo strategies-- a 'combo' that simply puts a giant creature onto the battlefield way to early is really more o... (see all)
Posted By:
DarthParallax
(2/7/2012 1:11:40 PM)
Really? No impact on standard?
Caw-Blade: Stoneforge and Hawk
Valakut: Primeval
RUG: Any titan, Massacre Wurm
Vampires: Gatekeeper, Vandal, Scrapmelter
Kuldotha: Bushwhacker
Green Inf: Corrupter
It's only downside is that its a non-creature artifact and not a... colorless enchantment? It fits into every board. For two mana it is well worth it.
Posted By:
K9black
(4/29/2011 6:36:16 AM)
Here's a fun one for everybody...
Torpor Orb paired with Carrion Feeder OR Bloodflow Connoisseur
and... Chronozoa
Correct me if I'm wrong, but the Torpor Orb stops the Chronozoa from entering with any vanish counters... just keep saccing him over... and over... and over.
(Rules Excerpt: 702.62a - Vanishing is a keyword that represents three abilities. “Vanishing N” means “This permanent enters the battlefield with N time counters on it,”...) etc.
Posted By:
Fenizrael
(7/14/2013 6:03:53 PM)
Does it really destroy alles deck? I mean putting melee allies still trigger the allies already on the field.
Posted By:
Mogun
(4/29/2011 5:09:08 PM)
well there goes my clone deck out the window
clone enters play, as a 0/0 creature ^^
Posted By:
Ava_Adore
(5/9/2011 11:20:35 AM)