One of my favorite things about this card is that it makes it really hard for your opponent to get any card advantage once it comes down. If they're only drawing one per turn, by turn 3 they may or may not be able to pay that extra 1 without much problem. But if they're constantly replenishing their hand, they'll almost always either have to sit on the extra cards or forfeit their advantage.
Even if they're not running much in the way of draw, it's really unlikely that this card won't at least be able to replicate itself if not give you an early advantage. And at a very splashable 3 CMC, it's hard to see a case where this won't end up in your favor.
Posted By:
Lyoncet
(2/17/2011 11:00:06 AM)
Only 3.5 stars?! This card is great for a draw based deck, or any deck that lacks drawin
Posted By:
Guest2146443305
(8/4/2009 12:24:03 PM)
I'm shocked MasterOfEtherium hasn't made a retarded all-caps comment on this card yet.
Posted By:
DlCK
(10/30/2010 12:40:11 AM)
Really, really good!
Posted By:
Urbar
(12/21/2009 6:26:09 AM)
The fact that it's a "may" ability is what makes it ridiculous. Your opponent can't even hope to mill you out.
Posted By:
UNBAN_SHAHRAZAD
(7/22/2010 7:49:17 PM)
good players will always pay the 1.
Posted By:
mdakw576
(8/2/2012 5:30:00 PM)
This card is pretty good in casual duels, but it's power absolutely explodes in multiplayer. You're guaranteed at least 5 cards out of this puppy before someone gets wise and destroys it. This belongs in any multiplayer blue deck!
Posted By:
Lord_Ascapelion
(2/13/2010 10:30:19 PM)
One of the greatest multiplayer cards ever made. "Did you pay one for that?"
Posted By:
drunyon
(3/9/2011 12:08:13 AM)
Player1: Rhystic Study! I'll be drawing like crazy!
Player2: Disenchant, and I'll pay the {1}.
Player2: T_T
Posted By:
Ideatog
(5/12/2011 11:34:33 AM)
While it's a fun card, its effectiveness is overrated, especially when facing opponents with significant mana acceleration.
While the main purpose of this card is to draw more cards, the secondary, more frequently implemented purpose of this card is to make your opponents' spells cost {1} more if they do not want to incur a new penalty. By about each opponent's fifth turn in Commander games, the overall effectiveness of this card drastically drops because opponents can have far more ability to cast their desired spells of the turn and still "pay the {1}".
At that time, Rhystic Study's deterrent effect indubitably still influences spent mana, although for many players, this becomes rather inconsequential to their overall plans from their fifth turn and forward. Rhystic Study then largely sits on the board without consequence or benefit to its controller.
Rhystic Study's card draw benefit can be very beneficial at all times in which a new card is acquired, but cards drawn ... (see all)
Posted By:
AmericanVigor
(1/12/2013 5:27:38 AM)