It's funny how this card is just slightly rated under Zephyr Sprite and Flying Men. I guess Faerie and Human tribal is a thing, but so is Illusion tribal. This is a one-drop that's relevant late game and is good enough to be built around.
Posted By:
troll_berserker
(7/24/2013 1:37:50 AM)
An amazing blocker for mill decks.
Posted By:
DeckMechanic
(7/5/2012 7:06:19 PM)
Since control decks some time use mill as an alt win condition this seems like it might be good there. At the very least it seems good verse other control decks since the graves often fill up with spells.
Posted By:
.Blaze.
(7/5/2012 5:50:45 PM)
Thanks for your patience, mill decks. Here's your alternative win condition.
And even if you're not milling, there's bound to be ten cards in the graveyard mid- to late-game.
Posted By:
Trygon_Predator
(7/5/2012 5:35:44 PM)
Moar Illusions. Thank you wizards.
Posted By:
Deco_y
(7/5/2012 3:54:41 PM)
I mean you probably aren't going to beat face as quickly as you might think unless you complement this with mill (Mill-beatdown?).
Still, it's better than all those other 1 drop 1/1 fliers
Posted By:
pedrodyl
(7/5/2012 4:03:56 PM)
Love the reference.
Play it now together with its lord!
Posted By:
Lord_of_Tresserhorn
(7/5/2012 7:41:27 PM)
using this in mill decks feels awkard. but I'm not gonna argue with a 5/5 flier for one mana.
Posted By:
Arachibutyrophobia
(7/5/2012 6:39:48 PM)
This is insane. I have four in my Mill deck, and they pull their weight. It rocks as an early game defender, and in the mid-late game, I usually end up killing my opponents with it. Even outside of mill, it works well; in my Izzet EDH deck, there are lots of creatures hitting the 'yard from burn, so this gets big quite quickly
Posted By:
Superllama12
(10/28/2012 3:23:47 PM)
my mill deck has won more games with this than anything and many of the games i did mill them i have this to thank for keeping me alive. 5/5
Posted By:
spartan7023
(9/3/2012 1:02:13 PM)