I wouldn't mind if this was a rare. But this is a freaking common.
It costs just and having two of these in play would let you massacrate everyone with overload spells, especially with e.g. a pair of guttersnipes .
If I am ever going with Izzet - 3 of those guys is a must.
Posted By:
Winhert
(3/15/2013 2:10:21 AM)
how is this not rated at least a 4? easily the best common in the block so far, and makes spell decks that much more potent. 5/5, no question.
Posted By:
GlintKawk42
(3/21/2013 9:16:45 AM)
If the rulings are correct, this should also cost reduce the buyback costs on clockspinning. That means with 3 of these in play you can infinitely recast clockspinnings for 1 mana each.
Spam clockspinning on your planeswalker and watch things get crazy. Imagine Ral Zarek ready to uber on the second turn in play? Heck, you could even use his untap to open a land to clockspinning as well!
That being said, the potential here is ridiculous, and in semi-casual play this shouldn't be overlooked for its massive range of applications to kicker, buyback, overload, and similar effects.
Plus he's a Grizzly Bear!
Imagine casting full Rite of Replication on this guy!
The next kicked Rite would only cost 3 mana CMC to cast WITH kicker.
Some really nasty things are possible here...
Posted By:
Krysto
(5/5/2013 4:57:07 PM)
can Time Reversal be good now?
Posted By:
Zacklar
(10/1/2012 1:52:39 PM)
has anyone tried running 4 of this guy and 4 rewind? after turn 3 it's an absolute nightmare to deal with. that's 6 untapped land for every rewind played if you have at least 2 of this guy on the field. JUST TRY TO PLAY A SPELL I DARE YOU.
Posted By:
FaceClaimer
(12/15/2012 10:24:02 PM)
I'm working on an R/U LD deck that features a play-set of him, I actually enjoy his 2/2 body almost as much as I do his passive ability!
Posted By:
ToastKnight
(3/17/2013 10:59:14 PM)
I like this card a lot. He makes Dissipate a Counterspell with an upside, and you can play Think Twice and draw two cards for three mana at instant speed, which isn't shabby at all. Still, after playing him quite a bit in my U/R control deck, he just isn't worth a slot because he doesn't provide card advantage in the same way that Augur of Bolas or Snapcaster Mage do.
Nonetheless, he is a really nice card with a solid body.
4/5
Posted By:
Tamerlein
(7/18/2013 6:10:33 PM)
I've run a deck of some sort long before Ravnica gave it a name, and I can't think of one that didn't have counters and burn, which this makes so economical. This is too good to be a common, really.
This and Guttersnipe are a good team. RDW meets blue control in this deck and it's fun to play.
Posted By:
jfre81
(9/23/2013 7:43:31 PM)
YES, someone else who reads xkcd!
Anyway, my deck's a beast between 4 of these, an Epic Experiment, a variety of damage spells like Fireball and a crapload of Overloaded cards, with a handful of Replicate ones.
Oh, and I have an assortment of cards like Tibor and Lumia, Djinn Illuminatus, and of course Guttersnipe
Posted By:
Casimir_the_Great
(12/16/2013 11:05:56 AM)
I feel the need to call it now: this may be the best common of the set. It's 2/2 for 2, in TWO relevant tribes (thank you, Cavern of Souls), with an invaluable ability that grows even more powerful the more of him you have on the field, especially since the vast majority of cheap draw/counters rotated out with Scars and M12. This little weirdo deserves to go in R/B Delver and I predict it will very quickly become BFFs with Snapcaster Mage, Delver of Secrets, Augur of Bolas, and Talrand, Sky Summoner all at the same time. Plus he's a common. A common. Your Cancels are now Counterspells. Your Searing Spears are now Lightning Bolts. He diminishes the costs for Overload, Flashback, and spells. Like I said: possibly the best common in the set.
Posted By:
Avensai
(9/26/2012 2:17:57 AM)