I think that the flavor behind this card represents unlimited power simply because you know it all. you simply know how to counter it everything in every way, the exact point you need to touch and how hard you need to touch it to make it all fall apart and knowing how to pull that kraken from another dimension is easy when you know the easiest way to do it. Power from knowledge, the Blue way.
This is an excellent card in a deck built to support it. Best put in a draw deck so that when you play it you already have all the cards you need to win.
Posted By:
Falkenhayn
(6/18/2013 6:32:07 AM)
In my opinion, this card is wholly unnecessary.
At the point you have 10 mana open, you should have won the game already.
If you build your deck around this card, it's either going to slow the game down to a crawl so you have time to get this out or it's going to cheat this into play, which will then be used to get out Emrakul or something similar as early as turn 1. Neither of these options are very fun to play against.
In EDH playing this will either annihilate everyone else at the table or make you target number one.
In competitive play this could have its uses, but (in my opinion) blue already has more than enough ways to win in vintage, legacy, and modern that are easier than cheating this into play.
All in all, it's just something insane for blue that blue doesn't need.
Posted By:
tankthebest
(6/18/2013 11:24:38 AM)
Alright kids! Time for Show And Tell! What do you have to show, Johnny?
Posted By:
DeaTh-ShiNoBi
(6/18/2013 5:15:00 PM)
Omniscience + Archaeomancer (x2) + Into the Void + the rest of you'r graveyard + Karaken's Eye (x3)
(Almost) Infinate life loop. Watch those draw spells, don't get carried away and deck out like I did! :p
Posted By:
psychonerderer
(7/8/2013 4:04:26 PM)
Do any land cards even have a mana cost?
Posted By:
NickDay
(7/22/2013 1:58:59 AM)
If you have ten mana, you can cast everything you need to anyway. The flavor is off too - omnipotence would be a better name for the card. Omniscience is being all knowing; omnipotence is all powerful, which is what infinite mana would represent.
Honestly I'd rather the card GENERATE infinite mana and be green (or red), as then at least it would combo with X-damage spells, X/X creatures, and similar nonsense.
And it still wouldn't be worth playing because it costs 10 mana, and there are "you win" cards which cost less.
Posted By:
Titanium_Dragon
(7/28/2013 2:25:04 PM)
This card rocks. Show and Tell 2nd turn in Legacy? Awesome.
Posted By:
nimbleninja
(8/25/2013 9:36:23 PM)
Wouldnt it be safe to say by the time you have 10 lands out you should (most of the time) have the game won?
Posted By:
USMCbudder
(8/26/2013 3:50:41 PM)
Here's a combo, that I pulled off plenty of times myself. Omniscience, counterlash and enter the infinite. And sit back and wait until an enchantment is cast by your opponent...oh the reaction lol
Posted By:
ex_ygo_playa
(9/28/2013 1:40:00 AM)
When my buddy first showed me this card, just like most other people, i thought it wouldn't be useful bc you already have 10 mana. once you are at that point in the game, you are usually playing 1 card a turn anyway. and this was true for the deck he had(black/blue/red) with very little control. but then i made my 206 card wizard deck with insane control and it was extremely apparent that i needed this card. if i can get the right combo out i can be drawing about 25 cards per turn by the time i get omniscience out.
It's not your average all around op card. but in certain decks or combos this card can be a nightmare.
Posted By:
PepelePepelepew
(9/30/2013 6:24:45 PM)