and this is why manlands are so good.
Posted By:
wolfbear2
(12/11/2009 12:37:54 PM)
I always laugh when people cast Krosan Grip on this. Learn to read your cards, dipshits.
Posted By:
Continue
(7/18/2013 7:13:32 PM)
This card is sweet. This is another card that has defined archtypes. u'll barely see a blue vintage deck without it.
4.5 out of 5
Posted By:
flippythekist
(4/30/2009 4:39:22 PM)
I've seen this card blow up in their caster's faces way too many times. It's not something you can just slip into any deck that runs blue, because you might end up being the one who has to break the standstill. If that happens, you give your opponent essentially 4 cards advantage, which (considering the board is in a position that you had to cast a spell) usually means that the match is as good as over.
Posted By:
Asmodi0000
(1/8/2011 6:42:21 AM)
I think that after the banning of Survival of the Fittest, this card is next in line.
1) It s always a threat, never an answer.
Why they dont ban FoW? Because its needed. Same goes with other powerful cards, that are answers. However, this card never answers anything - if you cast it when youre already behind, odds are you are gonna lose. If you cast it when you re winning - you have already won.
2) It makes the games go long.
If you decide to play around it, the games are terribly long. They have already banned cards before which make the game go longer (see Top in Extended).
3) If your opponent has no way in playing around it, its a 1U: Draw three cards. Slightly worse Ancestrall Recall. Still incredibly powerful.
4) Once in play, its practically indestructible. If your opponent FoW it, you have just gained card advantage. This card is extremely powerful and definetly not fun.
Posted By:
Mightyass
(5/29/2011 3:24:28 AM)
An ideal example of very powerful yet perfectly balanced card. And a very elegent design also.
Posted By:
onepartmissing
(3/5/2010 5:45:52 AM)
I hate this card and want it to go away on the banned list where it belongs. Thanks for listening. I rate it for .5 stars for how utterly annoying and imbalanced it is. From the worst set to play with in memory when it was released because it outclassed all the other cards before it. Thanks WOTC for Odyssey. There are decks that will play this, and have nothing in play at all. They wont even be able to win for 30turns. But in 30turns they will win. The person opposite the table can end the agony by playing a card and triggering Standstill... or bother players will sit across from each other top decking 28times. Landstill. Look it up. makes for a fun evening. This is always 3 cards for 2 mana for the player who played it. Always.
Always?
Always.
Anyone saying otherwise... lol. Whatever.
Why are cards like this legal?
Posted By:
Hovercraft
(12/25/2010 1:16:47 PM)
This sure wasn't fun when it was in Standard. You see this come down turn two, and you either:
a) play nothing for a few turns, essentially forfeiting the game ('cause you're aggro and you always lose if the game goes long)
b) accept that they can just run four Ancestral Recalls for 1U. You play as if they didn't play a Standstill, and try to win before they can stabilize... Which usually ends up badly, 'cause well, they've just drawn three cards for two mana, and unless they're really unlucky, their hand is now full of answers.
Let's just say it was a horrible, horrible idea for a card. I'm glad these days all MaRo and friends talk about are making the game fun, and it seems they're more than aware to not print something like this again.
Posted By:
Gabriel422
(5/25/2011 9:45:55 PM)
Such courtesy! if only all flavor text was this polite!
Posted By:
SarcasmElemental
(7/21/2012 3:15:48 PM)
How did I not know about this beauty!? Just what I needed.
Posted By:
Guest1381794618
(8/1/2010 7:03:38 PM)