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I don't really like the card to be honest. The monstrosity mechanic alone feels clunky, and his specific monstrosity mechanic is just weird, and in my opinion, not very good, but a mana dump is cool I guess. I feel like this card is a good example of the current state of standard, because in standard this is considered a good card. It's not a very good card. That being said it's flavorful an has really great art, and it's obviously not an abysmal card, it just will never impact modern or legacy like other mythic legendaries like Geist did. So overall, 3/5.
Posted By:
Lazrbeams
(2/12/2014 5:12:45 AM)
I truly do not understand why he is rated so low... this is a GREAT foil print of a GREAT card. This guy is an absolute fixture in the current Standard meta (in the R/G or Jund Monsters decks, among others) -- and really is just a VERY solid creature no matter how you cut it. A 5/5 for 4CMC really isn't bad at all... especially in green where you can VERY easily get him out on turn 3 and have him hit a ruthless Monstrosity a turn or two later.
He's a beater... period.
Posted By:
mattrva77
(4/11/2014 11:33:52 AM)
im a lil confused about how his monstrosity works, when i make him monstrous, do i choose what creatures fight him?
Posted By:
cjchas3
(4/25/2014 8:00:50 PM)
Some say they don't get the hype around the monstrous ability and say it in reference to this EATER OF WORLDS. Well, let me help you out... POLUKRANOS + HIS MONSTROUS ABILITY + DEATHTOUCH = BOARD-WIPED. END OF STORY. It doesn't matter if you have 500/500 on the field. That sucker may kill Polukranos, but this hydra is taking that fatty and many others with him.
Posted By:
Dabehyr
(5/21/2014 3:34:20 AM)
This card is ridiculous powerful, throwing in a caged sun and doubling cube and make him a mono green commander and watch him wipe an entire board and swing for the win, insanely powerful.
Posted By:
SCApikeman
(5/27/2014 4:15:44 PM)
6/5 for nostalgia of being my first commander.
Green ramp, get out rouge's passage, trample, whatever means neccessary and swing for commander damage. Having a 5/5 commander on t3 and swinging for 5 keeping creatures off the board... It was a delightfully timmy and silly deck, but put enough pressure on my friends to up their early game.
Good times.
Posted By:
Rifts980
(6/5/2014 11:02:59 PM)