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Community Rating: 3.851 / 5  (57 votes)
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Stigma Lasher kills all of his abilities dead.
Posted By: Pigfish99 (2/11/2014 2:13:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'm gonna vote Well of Lost Dreams for best interaction on the grounds that it's as close to a one-card combo as you're ever gonna get.
Posted By: LordRandomness (3/7/2014 3:44:29 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Does this remind anyone else of Breaking Bad's Season 5 poster?
Posted By: LeVaughnster (3/14/2014 9:16:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Little disappointed no one mentioned Sun Droplet. In a five player game a single turn cycle can net you 10 life, 5 life lost by opponents, and five additional cards(6 including your draw step). Not bad for 5 mana.
Posted By: Alucard81 (3/14/2014 1:02:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oloro is surprisingly strong because esper is a pretty strong 3-color combination that can often win without playing its general. In fact, if you ever actually throw Oloro into the field, either you are doing it wrong or you are totally gassed on cards.

Oloro is best used in a deck that wants to use its life as a resource. Necro is a great example. In EDH, necro is bonkers and should basically go in every black deck, but sometimes necro'ing down can put you within striking range of the other players because they know you're so far ahead on cards and that you can actually die to random creatures swinging at you. Oloro gives you a buffer such that your opponents can't just kill you with a bunch of angry solemn simulacrums; they'll have to kill you with their primary win cons (general damage, infinite combos, etc.). Toxic Deluge is another example. Paying 11 life to kill a blightsteel colossus along with a bunch of other random things is not always great in regular EDH decks where going ... (see all)
Posted By: mdakw576 (4/5/2014 2:17:19 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


We all love being able to pay life to draw cards ...

... so imagine the glee when we get to automatically gain life, draw cards and force our opponents to foot the bill.


This is a very Orzhov commander, funnily enough: it taxes your opponents at your behest and just to make doubly sure things to your way he sticks around like a terrified toddler clinging to its mother.

Posted By: Vastator (5/22/2014 10:09:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


They oughta put a warning label on this guy because if you are using him casually, your opponent(s) will consistently be swinging at you just cuz you will be "that guy" with a higher starting life total. For that very reason, try finding cards that make you pay life so you'll be under the radar.
Posted By: MagicForDummiez (5/24/2014 7:10:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


On principle, I will always gun for the player running Oloro first. He is a commander that rewards the player for doing nothing, while also allowing the player to run colors that specialize in making sure no one else can do anything either. I like to be able to fit in more than one or two games of EDH when I'm hanging out with people, and this guy always assures you're in for a long and tedious uphill battle.

Posted By: Phyrexian_Niv_Mizzet (5/28/2014 9:15:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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