Fun card. Like someone else already said, play it when you're at an advantage, and you've got it. Especially useful if you have a kill-spell black deck and you're heading off against any creature-intensive deck. Kill off all of the creatures, and then play this.
@GouldenDraak: +1/+1 counters do not negate -1/-1 counters, they simply negate the bonus. They both still exist on the card, ergo the card dies.
EDIT: Actually, according to the official rulings, the +1/+1 and -1/-1 DO completely negate each other and are both removed, so, yes, you have an infinitely spawning/dying creature.
Posted By:
DeathDark
(4/3/2010 1:40:39 PM)
this + Pithing Needle + pro black creatures
Posted By:
Wprundv
(7/1/2011 5:57:02 PM)
this in a persist deck with blowfly infestation , amazing fun :P
Posted By:
amadeuswolf
(1/9/2011 11:15:04 AM)
@blurrymadness
the infinite loop can be stopped anytime by you or your opponent by simply using the vapors self-destruct ability
Posted By:
Zacklar
(3/15/2011 12:55:03 PM)
can it kill creatures with shourd?
Posted By:
busmetz83
(3/19/2011 2:09:18 PM)
In response to an opponent activating its ability, cast Reknit on it. Whoops, you just wasted your next turn!
Posted By:
syrazemyla
(4/15/2011 4:19:46 PM)
Infinite Mill in a Stasis deck?
Posted By:
SereneChaos
(4/16/2011 8:24:07 AM)
Nice in a Discard deck, actually.
Posted By:
Dreampanda
(5/1/2011 2:24:48 AM)
@blurrymadness: If you control both this card and the Juniper Order Ranger then you don't actually get a game-drawing infinite loop. You can break the loop after however many iterations you want by stacking the triggers so Lethal Vapors's trigger resolves before the Ranger's.
If different players control Juniper Order Ranger and Lethal Vapors, then it depends on whose turn it is. If the Ranger's controller gets the persist creature down during their main phase then the Vapors will have to resolve first and the Ranger doesn't really do anything.
If the Ranger manages to play the persist creature during the Vapors controller's turn, then this would be an infinite loop, but either player can still break it by activating the "destroy vapors" ability.
Posted By:
Artscrafter
(5/4/2011 5:39:34 PM)
I like the idea of playing this without combos just for a Time Warp.
Posted By:
Kryptnyt
(5/26/2011 4:44:47 PM)