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SirZapdos, I was almost worried that FTV: Enchantments didn't have enough broken stuff to get made.


Then I saw Alluren.

Then I saw this.


you know, they can probably find 13 other enchantments to go with these. :p
Posted By: DarthParallax (3/2/2012 11:02:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dream Halls should be used in decks that can draw large hands. I.E Niv-Mizzet EDH. When I cast it I can usually combo out that turn. By casting Niv then a bunch of wheel effects. Counters become free.
Posted By: RowanKeltizar (4/7/2012 11:16:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Discard Air Bladder and cast Inkwell Leviathan for free? NICE.

Anyone realizes how awesome this would be in a Jin-Gitaxias, Core Augur mono-blue deck? (You can also add some multicolored fatties with at least one blue in their casting cost). Seven cards a turn, sacrifice half of them to feed the other half, and you should be set to completely obliterate the opponent.
Posted By: Arachnos (4/10/2012 12:09:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


O.O!!!
THIS CARD BREAKS STORM CROW EVEN MORE!!!!
Posted By: imsully2 (6/8/2012 11:11:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Combo with Force of Will
Posted By: adrian.malacoda (6/12/2012 5:37:18 PM)
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If it's not already obvious, but as long as you've got at least two Conflux and a card that either shuffles your graveyard while going into your library, or two cards which shuffle your graveyard into your library (ie. two Primal Commands - or you can cut it all out and just go with Wheel of Sun and Moon), you'll never have to stop playing spells, unless you end up playing nonland in your library.

In any case, considering sourcing one for my Maelstrom Wanderer EDH deck. Even without considering saving 8 mana a pop, basic math says that -1 disadvantage to give +2 advantage is card advantage. And considering I'd rather get a Wanderer cast than a ramp spell cast, I'd say it's a good deal.

Edit: having now actually had a few games with it... wow, it's amazingly awesome with Maelstrom Wanderer. I managed to get it out after about 10-15 turns with a Primal Command and some other green spell in hand and a Riku on the field (that is, fuel), and proceeded to top into a Praetor's Counsel with ... (see all)
Posted By: JaxsonBateman (6/16/2012 9:05:40 AM)
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don forget conflux
GRabbing progenitus tiems 2 beacon of immortality false cure and pact of negation
Posted By: goldstar971 (6/27/2012 10:18:28 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is the only rare I've ever opened in Stronghold. It makes me happy.
Posted By: Volafortis (10/5/2012 6:04:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Dream Halls. Haakon. Null Profusion. Some sort of black Knight creature. Cast Dream Halls. Discard Haakon to cast Profusion. Discard Knight to play Haakon, drawing a card. Repeat as long as you have a Knight in hand to discard.
Posted By: Keldane (11/3/2012 11:50:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Yozuk: Except once you have Dream Halls out, you can discard a blue card to cast Omniscience.
Posted By: syrazemyla (11/20/2012 12:33:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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