The original Frogmite, except better cuz it's Urza's.
Posted By:
theDAYtheMUSICdied
(8/26/2009 1:10:02 AM)
URZA Block So Sick, Had Awesome Art, Strong Simple Ideas, And Mad Flow, Now Thats What Magic Has Been All About Tha Past 5 Years : )
Posted By:
MasterOfEtherium
(6/26/2011 8:59:33 PM)
unfortunately, even though it's powerful, it's incredibly poorly designed.
When I ask for dragons, I want the cool part to be where I clonk my opponent for damage in the air.
This is merely a 2/3 for 6 mana, at uncommon. That is unacceptable. I have a feeling the Urza's Block "Free" Mechanic could be GREATLY improved if it didn't make things free, but only paid you back half- it would feel like good resource management, but it wouldn't ruin any card it appeared on that did something remotely good.
For example, this could be a 4U creature that untaps 2 lands (5/2, rounded DOWN for obvious reasons, = 2), and then it could also be a 3/3 and be actually interesting to summon and fight with. Maybe a 3/4. Wizards should look into untapping lands as a mechanic again, with the type of modification I suggest here. If you untap much fewer lands, it could actually be a fair mechanic worth keywording while still giving enough value back to be worth playing.
Posted By:
DarthParallax
(3/9/2012 8:28:56 PM)
Not amazing, but still very good if used properly.
For comboing with hightide, I prefer this card over the whale by a long shot just because it can help you bring out huge creatures very early. I can play hightide turn 4 with 4 islands, tap out for 6 mana w/ the remaining islands, play this beasty and untap for 8 mana + 1 floating. Heyy! Now I can play this stormtide leviathan or inkwell leviathan! Nothing like the look on an opponent's face when they witness stormtide hit the field turn 4. Their life flashes before their eyes (figuratively at first, and then on my next turn literally).
The body is nothing out of this world.. 2/3 flier for 5 mana is meh, but it gets the job done if you play your cards right. Plus the art is cool.
Very solid drake.
Posted By:
Sothasil
(5/9/2012 12:49:17 PM)
Infinite mana + infinite reanimation with recurring nightmare and 4 or more lands. What's nice is, that this turns Gifts Ungiven into essentially a 1 card win if you've got enough mana. Go into Stern Protector, Reanimate, Recurring Nightmare and this or Great Whale gives you infinite mana and infinite enchantments in 1 turn max no matter what they choose.
Posted By:
TheKazu
(12/28/2012 10:49:12 AM)