you guys dont get it they dont stay tapped for one turn they remain tapped for aslong as neko te is in play your opponent can not untap any creature that has been dmg'd by a creature equiped with neko te in any untap phase until the artifact is destroyed
Posted By:
Raveknight
(10/31/2009 4:27:34 PM)
Sa-weet set of kitty-claws.
Posted By:
A3Kitsune
(1/21/2010 12:51:39 AM)
This card plus Prodigal Sorceror and Pemmins Aura + high tide= double damage craziness.
Posted By:
MonMan
(1/31/2010 7:50:23 PM)
It would be the most useful on cards that can do damage across the board with some type of ability, that then would tap everything else for an extra turn. Seems like a lot to get a limited poison affect though, would rather give a creature death touch and just kill them vs. not let the enemy creatures untap for a turn.
Posted By:
Donovan_Fabian
(10/11/2009 11:55:01 PM)
Well, Quitus Spike just makes this useless right off the bat. A shame really, as this is much cooler when you think about it!
Posted By:
Dark_Raider
(11/4/2010 12:54:46 PM)
Aside from Ronin Cliffrider, Plaguespitter also does a great job with that equipment:
When Plaguespitter's first ability triggers, it taps all creatures and lets your opponent lose 2 life, then you can attack with it to hit your opponent and make him/her lose another 3 life.
This card would be junk if it only triggered with combat damage, but like this things get far more interesting.
Posted By:
Mode
(2/14/2010 9:06:42 AM)
How about Lord of Shatterskull Pa$$?
If it doesn't kill them outright...
Posted By:
Rumblin-Slumm
(6/24/2010 2:25:26 PM)
Doesn't work with plaguespitter, since plaguespitter would tap itself and not be able to attack. Well, it would work, just not quite how you described. It even makes you and your opponent lose 2 life, not just them.
Posted By:
channelblaze
(8/24/2010 12:20:31 PM)
One word.
Masticore.
Posted By:
Dalit
(9/18/2010 4:31:47 PM)
prodical pyromancer
Posted By:
Kindulas
(12/9/2010 9:42:11 PM)