Massive tempo flow. This card gives the best tempo out of all the other counters because it is very cheap in casting cost and allows you to draw. Slows your opponent down by a turn and speeds you up. Definately one of the best counters out there.
Posted By:
dberry02
(6/7/2010 10:53:15 PM)
The poster-boy counter for owling mine control decks.
Posted By:
Kryptnyt
(11/16/2011 8:17:06 PM)
One of my new favorite things about this card is that is hoses Miracles.
Posted By:
Totema
(6/5/2012 9:15:01 PM)
By far the best none legacy/vintage counterspell of all time.
Posted By:
kroen
(8/20/2009 9:42:44 AM)
Sure, you get to draw a card, but it's not card advantage because your opponent got his back. I'd rather have a Counterspell, or suck it up and play a Dismiss for 4 mana.
Posted By:
bowlofgumbo
(4/5/2009 7:17:41 PM)
I believe Remand exemplifies a facet of the Blue color that i for one haven't seen in a while: Trickery. what i mean by this is that killing your opponents spell with Counterspell on their turn is nice, and this is something Blue does often and well. However, Remand plays the tempo/card-advantage game. Against the unaware opponent, this card poses one or more different threats.
Numero uno #1- Tempo- 9 times out of 10, people expect their deck to work a certain way. When this pattern is broken, they are more likely to make mistakes. However, hard-counters are SO common, that many players simply take them into consideration as a part of their game-plan. Remand presents a different situation. The oppenents keeps their card. Most Blue players cringe at the the thought, but think of it this way. Now, instead of dropping a 3rd turn card your opponent already planned on playing weeks ago, they have two options: play with the original strategy, (delayed by one full turn) or p... (see all)
Posted By:
JoshMagic
(1/2/2012 3:58:15 PM)
Just as many are quick to underestimate this card, I feel that some overestimate it's power. Sure, it's technically a hard counter and cantrip for 1U, but the fact of the matter is, most of the time this will only buy you one turn. Sure, you could luck out and draw a more expensive hard counter, but this will probably just make you wish that you were running more real hard counters in the first place. If you don't luck out and draw that Cancel or Cryptic Command, then Remand will have just prolonged the inevitable. Until Modern gets a decent, two mana counter (don't hold your breath) I'm sure this will see a lot of play and for good reason; it's perfectly playable. Just think twice before you start praising this thing as Modern's ultimate counterspell.
Posted By:
AvatarofBro
(4/23/2012 6:49:03 PM)
@Nate_Prawdzik:
Who doesn't play with spells? Some sort of man-land deck?
Who doesn't play with islands? Some sort of non-blue deck?
Both seem ludicrous to me.
Posted By:
Guest513736147
(8/17/2010 8:24:19 AM)
An Amazing Card Great Counterspell Really Sets Back Your Opponent Lets You Draw A Card And The Mana Cost Is Real Efficient Plus Great Art. Rav Block Was Awesome.
Posted By:
MasterOfEtherium
(9/9/2009 9:54:59 PM)
Bluest. Card. Ever. He looks like such an ***, and the flavor text supports the hell out of that idea.
Posted By:
JackTheStripper
(6/2/2012 7:14:50 PM)