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Community Rating: 3.364 / 5  (66 votes)
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The obvious idea is to play dramatic entrance with this card, then she costs 5 mana, but it requires 2 cards. Then mana accel to victory!
Posted By: Donovan_Fabian (10/18/2009 5:30:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


this card is amazing in a keeper of progenitus mirari's wake deck. I can normally get over 30 manna a turn and this makes all my creatures beasts. Not as mandatory as when manna burn existed but still insanly good
Posted By: Gezus82 (12/6/2009 2:56:39 PM)
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@psyclone
LOL.

Yes, they are good and they're HOT.
Posted By: Duskdale_Wurm (8/2/2010 2:03:11 AM)
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Really Wizards? Forestwalk?
Posted By: McThor (4/29/2010 8:20:44 PM)
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Chord of Calling will resolve much of the mana cost issue.
Posted By: Cyberium (9/16/2010 10:44:56 AM)
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Every time I read this card, I just sort of assume the word "Convoke" will appear on the card. I mean, it's CMC is 8 and it's the leader of the Selesnya. Why doesn't it have convoke? That would take it from a "Win More" card (there are faster and more powerful cards that can be played for 8 anyway) to a powerful card that combos with small creatures and tokens.
Posted By: ScissorsLizard (9/10/2011 10:11:39 AM)
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Their hair is a mess, and they are way too skinny. They are also a little unbalanced. I'm ok with muscle definition, but in this case it is only the abs, and nothing else. The neck and eyes are kinda weird too. I'm not a fan of the art.
The card is fun though, and combined with Spitting Image, guarantees no dead draws late game. You got a land? Copy something big. You got a creature? It is big.
Posted By: kiseki (8/19/2011 11:33:24 AM)
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Now that the Lord type has been removed (why did you do that, WotC?), the Chorus needs a second creature type. Shaman fits as far as I can tell. Anyone got any others that work?
Posted By: A3Kitsune (3/9/2010 2:22:19 AM)
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Mana cost IS an issue. Whether or not you can get to 8 mana is irrelevant, what does matter is that if you have 8 mana there are plenty of cards you could play that outright win you the game, rather than a horrible creature that doesn't have any impact on the board state the turn it comes into play and isn't threatening to your opponent. That's why the mythic Titans are so good - even though you pay a lot of mana for them, even if your opponent uses a 2 mana removal spell on them you still come out ahead because they have a powerful enters the battlefield effect that immediately affects your board state, and if they aren't removed then they win the game by the time they attack. And that's for 6 mana, not 8.
Posted By: Henrietta (10/16/2011 1:17:07 PM)
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With that 8 toughness and being part White, vigilance would have helped...
Posted By: Trygon_Predator (5/8/2012 5:33:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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