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Community Rating: 1.954 / 5  (54 votes)
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I predict Undying will be severely underrated...if you add the P/T of the original with the reborn version, it's a 9/2 for 5 mana which...honestly, isn't that bad really. I can think of worse things anyway.
Posted By: ichorNet777 (1/26/2012 10:13:35 PM)


this vampire is a mistake, his ability does not work well within his tribe, let's say you have rakish heir in play, now if you get and additional 1+/1+ you loose his undying.
Posted By: Teotanek (2/3/2012 5:42:15 PM)


For just 1 more mana, you can have Flayer of Hatebound instead. This guy is just way too vanilla to be worth it when a bunch of far cheaper Undying zombies are totally ready to start doing their Power in damage to the opponent when you decide to play Flayer instead. Also the art sucks.
Posted By: Dolorosa (1/26/2012 7:55:30 PM)


Heartless Summoning makes this a 5/2 for 2{R}.
Posted By: alphagprime (4/14/2012 4:57:43 PM)


consider him a delayed removal spell:

target player sacrifices a creatures with toughness less than or equal to 4 and the during your next turn sacrifices a creature with toughness less than or equal to five.

If your opponent doesn't block you get 4 or 5 damage in, which is good. Additionally if something blocks this then that is one less blocker for your vampires that grow. It may not be stellar, but it gives card advantage, which is never something to ignore. I would draft it later on if it filled a niche.
Posted By: jsttu (1/26/2012 9:59:58 PM)


I like to think those aren't corpses in the background. Hold on, does that make it worse???
Posted By: ZEvilMustache (1/29/2012 7:03:05 AM)


There are a bunch of muscled naked men hanging upside down in the background.

I nearly missed that because of the "meh" of the actual card.
Posted By: RJDroid (2/21/2012 10:39:24 PM)


Combos with Stromkirk Noble. Makes it a serious force. For it's potential, 3/5
Posted By: steinburger1109 (4/4/2012 8:22:28 PM)


Here's one: Heartless Summoning and Flayer of the Hatebound make this a Flames of the Blood Hand at sorcery speed with a 4/1 body. That's pretty damn good.
Posted By: RedAtrocitus (7/18/2012 11:13:38 AM)


Comparison to Scuzzback Marauders is not kind.

Same rarity, converted mana cost, and essentially the same ability and stats depending on what kind of +/- counters you care about. Add Trample, option for green mana, and you get the big version up front.
Posted By: Minus_Prime (12/19/2013 6:40:47 PM)