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Wizards admitted to screwing up when creating this card:
"Oh, we don't have a white mythic."
"But we send the set to print soon!"
"QUICK! MAKE SOMETHING! Just don't make something broken!"
"Really bad is better than crazy good, right?"
"Sure, whatever."
"On second thought, this would be bad even at rare..."
"Can you think of something better? No? Then it's mythic."

Remember the last time Wizards made a last-minute decision that they almost immediately regretted? Last time that happened, Jace, the Mind Sculptor got Fateseal.

I guess I'd rather see a terrible mythic than an outright broken mythic that defines an era of Standard. But I've dodged the Archangel's bullet (so far), so I'm not one to complain about the card.
Posted By: CaptainNinJoe (4/3/2012 7:04:58 AM)
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This looks like something that should have been in Redemption.
Posted By: Enemy_Tricolor (4/4/2012 11:42:26 PM)
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@CaptainNinJoe

Yeah they also made a quick change on Skullclamp. They change it to +1/-1 and equip 1 in last-minute from +1/+2 and equip 2.


Love they mention a Top 16 Nationals had 58 Skullclamps in decklist.
Posted By: bfellow (4/7/2012 9:50:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not exiling all cards from each other graveyard and returning yours to your library.

Not gaining 3 life for each card exiled this way.

Not being instant speed.

Not having a reduced mythic status cost.

laughinghyenas.jpg

Even the guys in the art look incredibly bored and unenthused to be on this trash card.

Posted By: Drewsel (4/25/2012 7:28:36 AM)
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A breif explanation to why this mythic is so horrid:

http://www.reddit.com/r/magicTCG/comments/s6iw9/ama_with_mark_rosewater_head_designer_of_magic/c4byy1z
Posted By: Smooch (5/6/2012 2:13:10 AM)
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Archangel's Fire: Because I think most people who open this in a booster pack would sooner throw this card in a fire than into one of their decks.
Posted By: Keiya (5/10/2012 9:04:26 PM)
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A mythic?
I think wizards did this as a joke...
Posted By: Bogmire (5/30/2012 3:25:20 PM)
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For white, this can be a last ditch effort to recover all of your creatures, while gaining life in the process. Timely Reinforcements will almost always be better when you are losing though.

I hate to admit it, but like junk rares, there can be junk mythics too. =/
Posted By: MechaKraken (5/31/2012 8:13:25 PM)
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Mythic rare to reduce the chances of players getting it.
Posted By: Guest1490290544 (7/19/2012 9:07:15 AM)
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I would have rated this card lower, but I've just thought that it could combo very well with Tunnel Vision in Commander. But I wouldn't touch it in any normal games.
Posted By: HowardTreesong (7/22/2012 3:14:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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