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Community Rating: 4.595 / 5  (199 votes)
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what moron at Wizards thought this equipment was a good idea?

Who actually said - "Wait - one card isn't good enough - we need to make it 2 cards or it will be unplayable."

Name any other card in magic that can repeatedly gain even a one-mana for one carddraw advantage.
Not even close.
Posted By: reapersaurus (4/29/2010 7:04:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I went and bought four of the Exiled version of this card, put them into my Artifact deck, and I wreck shop by turn five repeatedly, sometimes as early as turn three. People say that turn five kills are common...but how many times does it happen by INFINITE milling? Myr Moonvessel loves putting this hat on all day long.

And the flavor text is one step down from godly.
Posted By: Lateralis0ne (5/8/2010 6:31:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Would this have been broken if it only drew one card.
Posted By: Vedalken_Arbiter (5/18/2010 4:07:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wow, if you have 0/1 tokens to spare, this is basically: "sac a 0/1 token reature, Pay 1 colouless mana and draw 2 cards", amazingly powerful!
Posted By: Sironos (5/22/2010 11:59:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can you imagine THIS being in standard today? Eldrazi spawn would wreck in the most beautiful way. This would turn Awakening Zone into a truly scary beast.

This truly a legendary card, simply beautiful. My guess is they print an homage in scars, maybe only drawing one card and/or making it legendary.
Posted By: Silk_Blitz (5/24/2010 9:38:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I doesn't matter what you play this card with- as long as you have creatures. It doesn't matter. Really. Your opponent had better have a lot of Swords and/or Paths. Why are your creatures netting you more cards?! Come on and kill my dude. No really, I need the cards.

Ok, so this doesn't win the game; your deck has to do that. This just........ well........ keeps you hand nice and full. heh heh
Posted By: Enchantment_Removal (5/24/2010 2:58:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I could just imagine this in a creature heavy eldrazi elf deck. +1/+1 indestructable flying and at the begining of your next upkeep sac your worst creature for 2 additional probably creature cards! Sign me up.
Posted By: Rifick (6/3/2010 11:02:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


i've been playing since fallen empires and stoped from about 2000-2009 and i can't beleive this was ever printed, whoever designed this card most have known he/she was making arguably the greatest draw engine ever for 1 , it makes no sense that this got through, other cards i can understand , disciple of the vaults is a inverted soulwarden for artifacts , atifact lands are lands which can be shattered but boost affinity. but this was like nothing that had been before and hopefully after.
Posted By: Mindbend (9/1/2010 12:35:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


bloodghast much
Posted By: Jamesb8 (9/5/2010 3:18:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The truly ridiculous thing about skullclamp is that even if you aren't using it in some degenerate way whatsoever, it is still a 5/5 powerhouse. No deck with creatures has any reason not to play 4 of them.

Even in something like a casual green ramp fatty deck, which is definitely not optimal for skullclamp, it is still going to translate into extra damage and many, many extra cards. From a 1 colourless to cast artifact, no less. I only own 1 and it is in an equipment themed deck (where it is semi optimal but nothing degenerate - very few 1 toughness creatures for instance) but out of the 60 or so decks I own, I can only think of maybe 3 decks that wouldn't be improved by getting that 1 skullclamp.
Posted By: Baconradar (9/7/2010 4:21:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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