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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
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Hidden Retreat
( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Hideous End
( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Hideous Visage
( 3)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hidetsugu Consumes All
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Hierophant's Chalice
( 3)
Artifact
When Hierophant's Chalice enters, target opponent loses 1 life and you gain 1 life. : Add .
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High Alert
( 3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.
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High Seas
( 3)
Enchantment
Red creature spells and green creature spells cost more to cast.
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High-Rise Sawjack
( 3)
Creature — Elf Citizen
(2/3)
Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
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Highspire Artisan
( 3)
Creature — Elf Artificer
(0/3)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Hijack
( 3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Hinder
( 3)
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
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Hindervines
( 3)
Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
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Hint of Insanity
( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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Hinterland Chef
( 3)
Creature — — Human Scout
(3/3)
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains ", , Sacrifice this creature: You gain 3 life."
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Hinterland Drake
( 3)
Creature — Drake
(2/3)
Flying Hinterland Drake can't block artifact creatures.
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Hired Blade
( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Muscle
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
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Hired Torturer
( 3)
Creature — Human Rogue
(2/3)
Defender , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hissing Iguanar
( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
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Hissing Miasma
( 3)
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
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Historian's Wisdom
( 3)
Enchantment — Aura
Enchant artifact or creature When Historian's Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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History of Benalia
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Hit // Run (Hit)
( 3)
Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
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Hive Stirrings
( 3)
Sorcery
Create two 1/1 colorless Sliver creature tokens.
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Hobble
( 3)
Enchantment — Aura
Enchant creature When Hobble enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
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Hobbling Zombie
( 3)
Creature — Zombie
(2/2)
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Hobgoblin Bandit Lord
( 3)
Creature — Goblin Rogue
(2/3)
Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
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Hoisted Hireling
( 3)
Creature — Zombie
(2/1)
Hoisted Hireling has flying as long as it's being held above the battlefield.
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Hold the Gates
( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Hold the Line
( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
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Holistic Wisdom
( 3)
Enchantment
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
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Hollow Scavenger
( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.
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Hollow Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hollow Specter deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Hollowhead Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have ", Discard a card: Draw a card."
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Holy Avenger
( 3)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip
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Holy Cow
( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Holy Light
( 3)
Instant
Nonwhite creatures get -1/-1 until end of turn.
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Homarid
( 3)
Creature — Homarid
(2/2)
Homarid enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
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Homing Sliver
( 3)
Creature — Sliver
(2/2)
Each Sliver card in each player's hand has slivercycling . Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
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Honden of Infinite Rage
( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honest Rutstein
( 3)
Legendary Creature — Human Warlock
(3/2)
When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost less to cast.
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Honeymoon Hearse
( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
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Honor the God-Pharaoh
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honor Troll
( 3)
Creature — Troll Druid
(2/3)
Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life.
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Honored Dreyleader
( 3)
Creature — Squirrel Warrior
(1/1)
Trample When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
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Honored Heirloom
( 3)
Artifact
: Add one mana of any color. , : Exile target card from a graveyard.
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Honor's Reward
( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Honor-Worn Shaku
( 3)
Artifact
: Add . Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
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Hooded Assassin
( 3)
Creature — Human Assassin
(1/2)
When Hooded Assassin enters, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.
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Hooded Blightfang
( 3)
Creature — Snake
(1/4)
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
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Hooded Brawler
( 3)
Creature — Snake Warrior
(3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Hooded Kavu
( 3)
Creature — Kavu
(2/2)
: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Hoof Skulkin
( 3)
Artifact Creature — Scarecrow
(2/2)
: Target green creature gets +1/+1 until end of turn.
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Hop to It
( 3)
Sorcery
Create three 1/1 white Rabbit creature tokens.
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Hope Against Hope
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
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Hope-Ender Coatl
( 3)
Creature — Eldrazi Snake
(2/2)
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay . Flying
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Hopping Automaton
( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Horizon Drake
( 3)
Creature — Drake
(3/1)
Flying, protection from lands
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Horizon Seeker
( 3)
Creature — Human Warrior
(3/2)
Boast — : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
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Horn of Gondor
( 3)
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Horn of Greed
( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Hornbash Mentor
( 3)
Creature — Human Warrior
(3/3)
When Hornbash Mentor enters, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample.
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Horned Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Horned Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
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Hornet Nest
( 3)
Creature — Insect
(0/2)
Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Hornswoggle
( 3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Horobi's Whisper
( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Horrible Hordes
( 3)
Artifact Creature — Spirit
(2/2)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Horrid Shadowspinner
( 3)
Creature — Horror
(2/3)
Lifelink Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
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Hostile Realm
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature can't block this turn."
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Hotfoot Gnome
( 3)
Artifact Creature — Gnome
(3/1)
Haste : Another target creature gains haste until end of turn.
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Hound Tamer
( 3)
Creature — Human Werewolf
(3/3)
Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hour of Need
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Hourglass of the Lost
( 3)
Artifact
: Add . Put a time counter on Hourglass of the Lost. , Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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Howl of the Horde
( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howl of the Hunt
( 3)
Enchantment — Aura
Flash Enchant creature When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
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Howling Fury
( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howling Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Howling Moon
( 3)
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Howlpack Resurgence
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Howlpack Wolf
( 3)
Creature — Wolf
(3/3)
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
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Hua Tuo, Honored Physician
( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Huatli, Poet of Unity
( 3)
Legendary Creature — Human Warrior Bard
(2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
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Huatli, the Sun's Heart
( 3)
Legendary Planeswalker — Huatli
(7)
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
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Huatli's Final Strike
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Huddle Up
( 3)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.
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Hulking Ogre
( 3)
Creature — Ogre
(3/3)
Hulking Ogre can't block.
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Hullbreacher
( 3)
Creature — Merfolk Pirate
(3/2)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Hungry Flames
( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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