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Nissa, Vital Force
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
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Nissa, Voice of Zendikar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa, Who Shakes the World
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Nissa, Worldwaker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Nissa's Chosen
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Warrior
(2/3)
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
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Nissa's Defeat
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Nissa's Encouragement
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Expedition
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nissa's Judgment
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Nissa's Pilgrimage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Renewal
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
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Nissa's Revelation
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa's Triumph
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Zendikon
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Nivix Barrier
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters, target attacking creature gets -4/-0 until end of turn.
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Nivmagus Elemental
![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Niv-Mizzet, Dracogenius
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Niv-Mizzet, Guildpact
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
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Niv-Mizzet, Parun
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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No Escape
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
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No Quarter
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
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No Way Out
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Nobilis of War
![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
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Noble Banneret
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Knight
(3/3)
Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
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Noble Benefactor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Cleric
(2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Noble Elephant
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Elephant
(2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Noble Heritage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Noble Panther
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Cat
(3/3)
: Noble Panther gains first strike until end of turn.
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Noble Quarry
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1.
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Noble Stand
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noble Templar
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Creature — Human Cleric Soldier
(3/6)
Vigilance Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Nocturnal Feeder
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Vampire Rogue
(2/1)
Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
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Nocturnal Hunger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with " , , Sacrifice this artifact: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
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Nocturnal Raid
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Instant
Black creatures get +2/+0 until end of turn.
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No-Dachi
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Noetic Scales
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
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Noggin Whack
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Kindred Sorcery — Rogue
Prowl ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
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Noggle Bandit
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ( 4)
Creature — Noggle Rogue
(4/3)
When Noggle Bridgebreaker enters, return a land you control to its owner's hand.
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Noggle Hedge-Mage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Noggle Ransacker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters, each player draws two cards, then discards a card at random.
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Nogi, Draco-Zealot
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Noise Marine
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.
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Nomad Mythmaker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomadic Elf
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Nomad
(2/2)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Add one mana of any color.
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Nomads' Assembly
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Nomads en-Kor
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Non-Human Cannonball
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Artifact Creature — Clown Robot
(4/3)
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
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Noosegraf Mob
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Zombie
(0/0)
Noosegraf Mob enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
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Norika Yamazaki, the Poet
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norn's Annex
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Phyrexian White](/Handlers/Image.ashx?size=small&name=WP&type=symbol) ![Phyrexian White](/Handlers/Image.ashx?size=small&name=WP&type=symbol) ( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Norn's Choirmaster
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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North Star
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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Norwood Archers
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Warrior
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Elf Warrior
(2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
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Nostalgic Dreams
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Not Dead After All
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Notion Rain
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
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Nourishing Shoal
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
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Nova Chaser
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Elemental Warrior
(10/2)
Trample Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Nova Pentacle
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
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Novellamental
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Elemental
(2/1)
Flying Novellamental can block only creatures with flying.
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Novijen Sages
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Now for Wrath, Now for Ruin!
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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Now I Know My ABC's
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
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Noxious Assault
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
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Noxious Dragon
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Dragon
(4/4)
Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Noxious Gearhulk
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Artifact Creature — Construct
(5/4)
Menace When Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Grasp
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Noxious Hatchling
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Noxious Revival
![Phyrexian Green](/Handlers/Image.ashx?size=small&name=GP&type=symbol) ( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Noxious Toad
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Frog
(1/1)
When Noxious Toad dies, each opponent discards a card.
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Noxious Vapors
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Noyan Dar, Roil Shaper
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Nucklavee
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ![Blue or Red](/Handlers/Image.ashx?size=small&name=UR&type=symbol) ( 6)
Creature — Beast
(4/4)
When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters, you may return target blue instant card from your graveyard to your hand.
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Nuclear Fallout
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
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Nuisance Engine
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, : Create a 0/1 colorless Pest artifact creature token.
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Nuka-Nuke Launcher
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Null Caller
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Vampire Shaman
(2/4)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Null Chamber
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
World Enchantment
As Null Chamber enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
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Null Champion
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Zombie Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 : Regenerate Null Champion.
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Null Elemental Blast
![Colorless](/Handlers/Image.ashx?size=small&name=C&type=symbol) ( 1)
Instant
Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.
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