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Belligerent Hatchling
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ( 4)
Creature — Elemental
(6/6)
First strike Belligerent Hatchling enters with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
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Belligerent of the Ball
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Ogre Warrior
(3/3)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.
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Belligerent Whiptail
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Wurm
(4/2)
Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.
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Belligerent Yearling
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Dinosaur
(3/2)
Trample Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
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Bello, Bard of the Brambles
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Creature — Raccoon Bard
(3/3)
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
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Bellowing Aegisaur
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Mauler
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
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Bellowing Saddlebrute
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Orc Warrior
(4/5)
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
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Bellowing Tanglewurm
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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Bellows Lizard
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Lizard
(1/1)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Bellows Lizard gets +1/+0 until end of turn.
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Bellowsbreath Ogre
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Artifact Creature — — Ogre Shaman
(3/3)
Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.
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Belltoll Dragon
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Dragon
(3/3)
Flying, hexproof Megamorph ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Belt of Giant Strength
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets.
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Beluna Grandsquall
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Legendary Creature — Giant Noble
(4/4)
Trample Permanent spells you cast that have an Adventure cost less to cast.
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Benalish Cavalry
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Benalish Commander
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Soldier
(*/*)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) . X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
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Benalish Faithbonder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(1/3)
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Benalish Hero
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Soldier
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Benalish Honor Guard
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Knight
(2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
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Benalish Infantry
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Soldier
(1/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Benalish Knight
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(2/2)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
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Benalish Marshal
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Knight
(3/3)
Other creatures you control get +1/+1.
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Benalish Partisan
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — — Human Soldier
(1/2)
Lifelink Whenever you cycle another card, you may pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol)
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Benalish Sleeper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Phyrexian Human Soldier
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature.
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Benalish Veteran
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Soldier
(2/2)
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
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Ben-Ben, Akki Hermit
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Goblin Shaman
(1/1)
: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
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Bend or Break
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Beneath the Sands
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling ( , Discard this card: Draw a card.)
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Benefaction of Rhonas
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Benefactor's Draught
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
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Benevolent Ancestor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Benevolent Bodyguard
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Benevolent Hydra
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Hydra
(1/1)
Benevolent Hydra enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Bennie Bracks, Zoologist
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Legendary Creature — Elf Druid
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
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Benthic Anomaly
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Eldrazi Serpent
(7/8)
Devoid (This card has no color.) When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
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Benthic Biomancer
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Merfolk Wizard Mutant
(1/1)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
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Benthic Giant
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Giant
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Benthic Infiltrator
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked.
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Bequeathal
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
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Bereaved Survivor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform Bereaved Survivor.
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Bereavement
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Beregond of the Guard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Beregond of the Guard or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Beskir Shieldmate
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Warrior
(2/1)
When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
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Bespoke Battlegarb
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bessie, the Doctor's Roadster
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Legendary Artifact — Vehicle
(3/4)
Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bestial Bloodline
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) : Return Bestial Bloodline from your graveyard to your hand.
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Bestial Fury
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment — Aura
Enchant creature When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bestial Menace
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
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Betrayal
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Enchantment — Aura
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
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Betrayal at the Vault
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
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Betrayal of Flesh
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
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Better Than One
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
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Bewitching Leechcraft
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature When Bewitching Leechcraft enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
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Beza, the Bounding Spring
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
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Bhaal, Lord of Murder
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — God
(4/4)
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
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Bhaal's Invoker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Dragon Shaman
(4/2)
Scorching Ray — : Bhaal's Invoker deals 4 damage to each opponent.
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Biblioplex Assistant
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Gargoyle
(2/1)
Flying When Biblioplex Assistant enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Biblioplex Kraken
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Kraken
(4/5)
When Biblioplex Kraken enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
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Bident of Thassa
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , : Creatures your opponents control attack this turn if able.
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Bifurcate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Big Boa Constrictor
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Host Creature — Snake
(1/2)
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
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Big Game Hunter
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Big Play
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
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Bighorner Rancher
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Human Ranger
(2/5)
Vigilance : Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
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Bilbo, Retired Burglar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Legendary Creature — Halfling Rogue
(1/3)
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
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Ghost Lantern (Bind Spirit)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Bind//Liberate (playtest)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)<i/> Draw a card. // Liberate ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol)
Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Binding Agony
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
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Binding Grasp
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) . You control enchanted creature. Enchanted creature gets +0/+1.
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Binding Negotiation
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
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Bioessence Hydra
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Hydra Mutant
(4/4)
Trample Bioessence Hydra enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
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Biogenic Upgrade
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
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Bioluminary
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Merfolk Performer
(1/3)
Whenever Bioluminary deals combat damage to a player, you get ![Ticket](/Handlers/Image.ashx?size=small&name=ticket&type=symbol) , then you may put a sticker on a nonland permanent you own.
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Biomancer's Familiar
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Mutant
(2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
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Biomantic Mastery
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ( 7)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
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Biomass Mutation
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Biomathematician
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Wizard
(2/2)
When Biomathematician enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
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Biophagus
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Human Tyranid Wizard
(1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
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Bioplasm
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Ooze
(4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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Biotransference
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Biovisionary
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Wizard
(2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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Biowaste Blob
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Ooze
(0/0)
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.
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Birchlore Rangers
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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